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MIT Media Lab / Fluid Interfaces
Using affective signals to summarize 16 hours of body-cam video into 15 minutes of daily recap. See the video below.
EEG-based biometrics (user identification) has been explored on small datasets of no more than 157 subjects. Here we show that the accura...
The human body produces a variety of different electrophysiological signals from brain-waves (EEG) to the electrical activity of the hear...
This project was selected to represent MIT at the Microsoft Design Expo 2020 on ‘Healthier Futures.’ iNonymizeA tele-mental health p...
The environmental conditions of prolonged spaceflight pose significant psychological risks for astronauts. In particular, crews of future...
There are currently UROP openings for this project. All the details available via the link: https://www.braini.io/j...
“Us” aims to help people develop their sense of empathy. It uses machine learning to analyze interlocutors’ signals (e.g., tone of voice,...
Skip Norm is a new and flexible building block for Deep Learning that serves as a skip connection and normalization block simultaneously....
dementAI is an open-source platform for modeling risk stratification of Alzheimer's dementia using spontaneous speech through ...
Appropriate and adaptive treatment plans are challenging in Parkinson’s disease for several reasons. parkinsAI models drug response...
What Is TDI?Targeted Dream Incubation is a method for guiding dreams towards specific themes. It is a proposal both magnetic and unl...
HomeLAMP demonstrates the design and prototyping of a low-cost thermal processing unit for COVID-19 RT-LAMP testing and diagnostics entir...
Sunny is a Facebook messenger chatbot by Monique Davey, Jaya Narain, and Tina Quach that promotes wellbeing by strengthening connections ...
A wearable olfactory display that monitors cardio-respiratory information with the aspiration to support mental wellbeing.BioEssence is a...
[Fascia is currently under development]Fascia is a smart sleep mask aimed at facilitating sleep studies in natural settings. The mask rec...
Regular disinfection of hands and frequently touched surfaces is a critical factor in preventing the spread of infectious diseases and di...
Wearable Reasoner: Towards Enhanced Human Rationality Through A Wearable Device With An Explainable AI AssistantHuman judgments and decis...
Wearable Wisdom: An Intelligent Audio-Based System for Mediating Wisdom and AdviceHaving good mentors and role models is important for pe...
We envision that a close-to-nose interface could be used as a complementary or alternative wearable method to nasal cannulas or mask...
Living Bits : Opportunities and Challenges for Integrating Living Microorganisms in Human-Computer InteractionThere are trillions of livi...
Respite is a class project, tested only in a limited pilot study. We have learned about and experienced the subjective benefits of m...
Peoples' mindsets, meaning their beliefs about their own intellectual abilities, affect their effort and thereby their performance on tas...
Serosa records gastrointestinal (stomach and intestinal) signals. Serosa aims for cognitive enhancement via the mind-gut connection by ai...
“Don’t touch your face” is seemingly simple advice. Since coronaviruses are stable for days on many surfaces, a person can get COVID-19 b...
In this work we suggest to harness the power of knowledge-seeking positive experiences, engagement, and curiosity that objects perceived ...
Flower is a new visualization tool for in-depth study of multi-sensor recordings in the time domain. It has been released for public down...
InspirationSleep is a forgotten country of the mind. A vast majority of our technologies are built for our waking state, even though a th...
Several research projects have recently explored the use of physiological sensors such as electroencephalography (EEG - brain activity) o...
Human-computer interaction (HCI) has traditionally focused on designing and investigating interfaces that provide explicit visual, audito...
NeuroKnit is the interplay between the physical and virtual that is explored in response to the current lack of culture, expression, and ...
The lotus flower is an ancient symbol that has been associated with spiritual awakening or enlightenment.In yoga and meditation, the lot...
AlterEgo is a non-invasive, wearable, peripheral neural interface that allows humans to converse in natural language with mach...
Today’s assistive communication devices are far from perfect. Using state of the art small, wearable sensors and powerful machine learnin...
Plants can sense the environment, other living entities and regenerate, actuate or grow in response. Our interaction and communicati...
Automatic and real-time sleep scoring is necessary to develop user interfaces that trigger stimuli in specific sleep stages. Ho...
With the exponential increase of personal data in the forms of images, videos, emails, and social media posts, the time is ripe for build...
Wearables are being widely researched for monitoring individual's health and wellbeing. Current generation wearable devices sense an indi...
Interoceptive Technologies: Inducing emotions from the body upInspirationThere’s a feeling that comes tingling down the spine in certain ...
inSight is a brain decoding system. It uses generative models (BigGAN and MusicVAE) to stimulate the brain with synthetic, but natu...
Paper Dreams explores how human creativity can be supported by artificial intelligence.Prior research on AI and creativity has primarily ...
MoveU is a wearable vestibular stimulation device for providing proprioceptive haptic feedback in virtual reality (VR). The device ...
Lab on Body, Synthetic Biology, and Bio-Digital Systems for Health and Human Enhancement
We are working on communication interfaces for people with speech and language disorders, incorporating technologies like physiological s...
OverviewPAL is a wearable platform for personalized, context-aware, and always-present user change. PAL has mu...
(Note: This project was previously called ECHOS.) Official Commalla website: https://commallamit.wixsite.com/commal...
Discreet Teeth Gestures for Mobile Device InteractionByte.it is a miniaturized, discreet interface that uses teeth gestures for hands-fre...
InspirationDreams are fascinating personally, therapeutically, and scientifically. Who hasn't woken up in the morning and wondered how th...
HeartBit is an interface designed for haptic heart rate biofeedback. A handheld heart beats alongside your own, mirroring the size, weigh...
Mnemo is an integrated system to support human biographical memory. Mnemo is directed to serve people with impaired memory (e.g. Alz...
This work explores the design of techniques based on the cognitive illusion of "inattentional blindness" which is a failure to notice som...
Exploring robotic sound generation mixed with human movements on the guitar. Guitar Machine II is a robotic guitar that responds to human...
Virtual reality can help realize mediated social experiences where we interact as richly with those around the world as we do with those ...
Room-scale virtual reality opens up exciting new possibilities for exploratory learning. Phenomena that otherwise cannot be experienced d...
Temperature influences our perception and cognition both consciously and subconsciously. These effects are rooted in our bodily experienc...
Mathematical experiences are intrinsic to our everyday lives, yet mathematics education is mostly confined to textbooks. Seymour Papert u...
Virtual and augmented reality headsets are unique as they have access to our facial area, an area that presents an excellent opportunity ...
The sense of smell is perhaps the most pervasive of all senses, but it is also one of the least understood and least exploited in HCI. We...
The Blank Canvas directs immersion inwards using virtual reality, augmenting awareness of the microscopic worlds inside each of us and th...
With advances in virtual reality (VR) and physiological sensing technology, even more immersive computer-mediated communication through l...
The brain uses space to index, organize, and retrieve memories. However, our sense of space depends on our perception of gravity. We...
NeverMind is an interface and application designed to support human memory. We combine the memory palace memorization method with augment...
We explore an art form where machines take on an essential role in the aesthetics and processes of the creation. Our main theme can be su...
Real-time collaborative self-expression in virtual reality
Elowan is a cybernetic lifeform, a plant in direct dialogue with a machine. Using its own internal electrical signals, the plant is inter...
Our traditional manufacturing, fabrication, and electronics have been centered around synthetic and completely artificial techniques. Com...
Exploring contextual multimodal cues as memory aids Objective We are exploring the potential of proximity-triggered contextual ...
We present an interactive virtual reality (VR) experience that uses biometric information for reflection and relaxation. We mon...
We present PsychicVR, a proof-of-concept system that integrates a brain-computer interface device and virtual reality headset to improve ...
Biological neuronal networks are highly complex and interconnected with superior information processing capabilities. Such networks have ...
Cocoon is our vision of a programmable dream machine from the future. This device would be enabled by the synthesis of many devices under...