Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International
MIT Media Lab / Fluid Interfaces
Temperature influences our perception and cognition both consciously and subconsciously. These effects are rooted in our bodily experienc...
Our dream is a sci-fi future, where dreams are controllable. We are working to build technology that interfaces with the sleeping mi...
AlterEgo is a closed-loop, non-invasive, wearable system that allows humans to converse in high-bandwidth natural language with mach...
The brain uses space to index, organize, and retrieve memories. However, our sense of space depends on our perception of gravity. We...
Recent developments in wearable robots and human augmentation open up new possibilities of designing computational interfaces integrated ...
Mathematical experiences are intrinsic to our everyday lives, yet mathematics education is mostly confined to textbooks. Seymour Papert u...
GVS or galvanic vestibular stimulation is a technology that directly affects a user's vestibular system by altering their sense of balanc...
Light, color, texture, geometry and other architectural design elements have been shown to produce predictable and measurable effects on ...
Sleep is a forgotten country of the mind: A vast majority of our technologies are built for our waking state, even though a third of our ...
This is the first episode of 'The Blank Canvas', a Virtual Reality platform that showcases the future of science and scientific communica...
Embodied theories of language propose that the way we communicate verbally is grounded in our body. Nevertheless, the way a second langua...
The onset of Mixed Reality as a platform offers the opportunity to create new playful paradigms for building and fostering creativity. Th...
The Reality Editor is a web browser for the physical world: Point your phone or tablet at a physical object and an interface pops up with...
Can tattoos embrace technology in order to make the skin interactive?The DermalAbyss project is the result of a collaboration between MIT...
The setup involves adding one controller/tracker per foot and one at the base of the back along with two hand-held controllers and the HM...
An experiment with the manipulation of a user’s self-expression in VR space and as well as the perception of others in it, prov...
To create a seamless experience, we have integrated several bio-signal sensors into the faceplate of an HTC VIVE VR headset and utilized ...
Tree is a virtual experience that transforms you into a rainforest tree. With your arms as branches and body as the trunk, you experience...
NeverMind is an interface and application designed to support human memory. We combine the memory palace memorization method with augment...
Is it possible to experience being another life form? Created by Yedan Qian (Umeå Institute of Design) and Xin Liu from the Flu...
The Reality Editor is a new kind of tool for empowering you to connect and manipulate the functionality of physical objects. Just point t...
PsychicVR integrates a brain-computer interface device and virtual reality headset to improve mindfulness while enjoying a playful immers...
ShowMe is an immersive mobile collaboration system that allows remote users to communicate with peers using video, audio, and gestures. W...
Real-time collaborative self-expression in virtual reality.
As more powerful and spatially aware Augmented Reality devices become available, we can leverage the user’s context to embed reality with...
Body Quest is a room-scale virtual reality playground for learning about biology and chemistry. Learning about how complex microscopic 3D...
HRQR is a visual Human and Machine Readable Quick Response Code that can replace usual 2D barcode and QR Code applications. The code can ...
Skrin is an exploration project on digitalized body skin surface using embedded electronics and prosthetics. Human skin is a means for pr...
We explore an art form where machines take on an essential role in the aesthetics and processes of the creation. Our main theme can be su...
Oasis won Silver at the Edison Awards 2017.Oasis received the Best Paper Award at VRST 2016.Oasis is a novel system for automatically gen...
BrainVR is a learning experience for neuroscience that leverages motion-tracked virtual reality to convey cutting-edge knowledge in neuro...
Invisibilia seeks to explore the use of Augmented Reality (AR), head-mounted displays (HMD), and depth cameras to create a system that ma...
Remot-IO is a system for mobile collaboration and remote assistance around Internet-connected devices. It uses two head-mounted displays,...
Open Hybrid is an open source augmented reality platform for physical computing and Internet of Things. It is based on the web and Arduino.
TagMe is an end-user toolkit for easy creation of responsive objects and environments. It consists of a wearable device that recognizes t...
EyeRing is a wearable, intuitive interface that allows a person to point at an object to see or hear more information about it. We came u...
FingerReader is a finger-worn device that helps the visually impaired to effectively and efficiently read paper-printed text. It works in...
The sense of smell is perhaps the most pervasive of all senses, but it is also one of the least understood and least exploited in HCI. We...
Fluxa is a compact wearable device that exploits body movements, as well as the visual effects of persistence of vision (POV), to generat...