Valdemar Danry

Fluid Interfaces
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Valdemar Danry is a researcher, artist, and tech humanist at Massachusetts Institute of Technology. He is part of the Fluid Interfaces research group at MIT Media Lab led by Professor Pattie Maes, which specializes in designing on-body technology for cognitive enhancement. His passion lies in the intersection between consciousness, technology, and the arts. With his background in philosophy of mind, neuroscience, extended reality (XR), and artificial intelligence, he seeks to explore how the augmented body mediates our experiences of the world not just as something physical but as something which is "lived". 

Valdemar is currently working on devices for sensing and evaluating reasoning patterns, and what he calls Experiential Integration. His earlier works include an award-winning art installation that given you multiple heads you can converse with, the development of a theoretical framework for designing technologies that experientially integrate with the human body, XR performances with generative AI, multi-user creative virtual reality tools, generative AI for online learning, and more.

He has worked wi… View full description

Valdemar Danry is a researcher, artist, and tech humanist at Massachusetts Institute of Technology. He is part of the Fluid Interfaces research group at MIT Media Lab led by Professor Pattie Maes, which specializes in designing on-body technology for cognitive enhancement. His passion lies in the intersection between consciousness, technology, and the arts. With his background in philosophy of mind, neuroscience, extended reality (XR), and artificial intelligence, he seeks to explore how the augmented body mediates our experiences of the world not just as something physical but as something which is "lived". 

Valdemar is currently working on devices for sensing and evaluating reasoning patterns, and what he calls Experiential Integration. His earlier works include an award-winning art installation that given you multiple heads you can converse with, the development of a theoretical framework for designing technologies that experientially integrate with the human body, XR performances with generative AI, multi-user creative virtual reality tools, generative AI for online learning, and more.

He has worked with international collaborators from Harvard, Georgia Tech, University of California, IBM Research, the University of Copenhagen and has exhibited his work at Ars Electronica, Electrical Artifacts, Nikolaj Kunsthal, Kulturværftet, and more. He has published research in impactful conferences like ACM Augmented Humans and ACM CHI.

Read more about his vision and work on his website.