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MIT Media Lab / Fluid Interfaces
By-products include striking short films that speed up and slow down along in response to body signals.
We spend a third of our lives sleeping but precious little is really known for sure about what happens when our heads hit the pillow.
LuminAR reinvents the traditional incandescent bulb and desk lamp, evolving them into a new category of robotic, digital information devi...
LightBridge is a 10,000 pixel dynamic display created for the FAST Festival of Art, Science and Technology in celebration of MIT’s 150th ...
WaaZam is a creative telepresence system that allows people to be together in the same window during a networked video session. The goal ...
Reality Editor is a new kind of tool that empowers users to connect and manipulate the functionality of physical objects. With Reality Ed...
Creativity and Collaboration: Revisiting Cybernetic Serendipity, set out to underline the close connections between art and technology.
A Framework for Enhancing the Sense of Presence in Virtual Reality
Arnav Kapur’s AlterEgo lets him communicate, switch TV channels, and more by talking silently to himself.
When is a sleeper actually asleep?
MIT's AlterEgo can't read your thoughts, but it can reliably tell what words you're saying inside your head.
Cynthia Breazeal, MIT associate professor of media arts and sciences, describes her research on social and emotional intelligence.
60 Minutes goes inside the MIT Media Lab.
It's like having Siri listen to your internal commands.
A personalized wearable silent speech interface
Electrodes on the face and jaw pick up otherwise undetectable neuromuscular signals triggered by internal verbalizations.
The 21st annual SXSW Interactive Innovation Awards honored DermalAbyss with the Scifi No Longer Award, given to "the coolest sc...
1,000 clear plastic tiles assembled into a 10-by-12-foot circular installation with a heart-shaped cutout in the middle
Those who create future technologies should also fear their power.
On a break from his studies in the MIT Media Lab, Anirudh Sharma SM ’14 traveled home to Mumbai, India. While there, he noticed that thro...
As many Americans despair over disappearing factory jobs and fear being replaced by a machine, Natan Linder has set out to arm assembly-l...
FingerReader, a wearable interface that uses audio and haptic feedback to enhance the reading experience, was selected for a 2017 Go...
TreeSense, a sensory VR experience that allows users to experience the full lifecycle of a tree, was featured in the Global Grad Sh...
Forbes Opinion article on HMDs, featuring Pattie Maes. By Charlie Fink.
Every year, INK identifies the minds that are redefining their field of work, and the world around them.
Improving industrial safety using wearables and the Internet of Things.
Labbers honored in Fast Company's Innovation By Design Awards 2017.
The Equipped Explorer: Virtual Reality as a Medium for Learning
July 17, 2017
Nest caterpillars in your arms, and watch the days pass.
Anirudh Sharma was at a conference in India when he noticed black particles accumulating on his white shirt.
Updates on the DermalAbyss project
I'h happy to share that we have won best paper for system design PETRA '17 Proceedings of the 10th International Conference on Pervasive ...
Member company Isobar's collaborative research innovating in VR.
Pattie Maes’ passion has long been to make technology easier to use by making its capabilities more natural, intuitive, and mobile.
TreeSense è un simulatore di alberi per umani, ovvero un’interfaccia in realtà virtuale che permette di trasformare la persona in un albe...
Core77 Design Awards 2017: Student Runner Up Interaction Award
Combining tattoos and biotech to create biosensing ink that could one day give us information about our health via our skin.
Researchers from MIT's Media Lab have developed a tattoo ink that changes colour according to varying glucose and pH levels inside the body.
Researchers at MIT Media Lab and Harvard Medical School teamed up to create tattoo ink that reacts to your body’s chemistry.
Virtual reality creates a new perspective in storytelling and engagement.
Skrin has been selected to be screened at ASVOFF9 Sofia, Bulgaria, 9th-11th June, in the section Wearable Technology in Fashion Film cura...
Room-scale VR has great potential as a medium for communication and collaboration in remote and same-time, same-place settings.
We caught up with Maes to ask her what’s next in the area of human-to-computer interaction.
Ever tried to answer a smartphone with your hands full? Try your foot instead. KickSoul is an insole that you can slip inside shoes to co...
Roy ShilkrotDigital Digits: Designing Assistive Finger Augmentation DevicesWearable computers are becoming a widespread reality. Driven by a