art
health
artificial intelligence
human-machine interaction
learning
robotics
design
architecture
technology
consumer electronics
kids
music
wearable computing
politics
data
bioengineering
networks
human-computer interaction
entertainment
sensors
machine learning
economy
cognition
social science
history
environment
space
archives
storytelling
wellbeing
interfaces
computer science
covid19
engineering
prosthetics
developing countries
ethics
biology
civic technology
privacy
social robotics
alumni
public health
social media
communications
civic media
urban planning
imaging
synthetic biology
augmented reality
creativity
industry
community
neurobiology
computer vision
virtual reality
affective computing
biotechnology
energy
biomechanics
transportation
food
data visualization
government
social change
data science
ocean
startup
zero gravity
blockchain
social networks
medicine
materials
genetics
manufacturing
3d printing
climate change
prosthetic design
agriculture
gaming
racial justice
banking and finance
fabrication
women
behavioral science
construction
electrical engineering
diversity
fashion
cryptocurrency
security
cognitive science
neural interfacing and control
systems
bionics
open source
performance
microfabrication
crowdsourcing
marginalized communities
microbiology
ecology
internet of things
human augmentation
civic action
collective intelligence
extended intelligence
makers
wiesner
autonomous vehicles
language learning
natural language processing
perception
interactive
nonverbal behavior
mapping
physics
visualization
mechanical engineering
physiology
nanoscience
chemistry
water
clinical science
holography
long-term interaction
primary healthcare
gesture interface
sports and fitness
networking
trust
point of care
voice
soft-tissue biomechanics
orthotic design
autism research
mechatronics
member company
event
pharmaceuticals
rfid
hacking
code
open access
clinical trials
assistive technology
exhibit
trade
biomedical imaging
academia
publishing
member event
real estate
gender studies
randomized experiment
gis
metamaterials
cartography
installation
Advancing justice in Earth's complex systems using designs enabled by space
Extending expression, learning, and health through innovations in musical composition, performance, and participation
Looking beyond smart cities
CoCo is a new live co-creative learning platform designed to empower educators to support young people in both physical and remote set…
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion
The artist's incisive exhibition at Cuchifritos Gallery addresses the biological and political realities of childbearing and rearing.
Engaging people in creative learning experiences
Korbin Deary talks about his involvement with Scratch, a programming platform created by the Lifelong Kindergarten research group at the Lab
Scratch, a coding platform for children, was developed by the Lifelong Kindergarten group at the Media Lab in 2007.
Enhancing human physical capability
Seamlessly coupling the worlds of bits and atoms by giving dynamic physical form to digital information and computation
An Alternative Autonomous Revolution System design for emerging urban contexts and societal aspirationsThe Persuasive Electric Vehicle…
People and intelligent machines in a creative, symbiotic loop
Building intelligent personified technologies that collaborate with people to help them learn, thrive, and flourish.
Since the release of Scratch in 2007, young people around the world have programmed and shared more than 15 million Scratch projects . The …
Every day, young people around the world use the Scratch programming language to create and share thousands of interactive projects on the …
The Duct Tape Network (DTN) is a series of fun, hands-on maker clubs that encourage young children (ages 7-10) to use cardboard, tape, wood…
The Scratch extension system enables anyone to extend the Scratch programming language through custom programming blocks written in JavaScr…
Scratch Day (day.scratch.mit.edu) is a network of face-to-face local gatherings, on the same day in all parts of the world, where people ca…
The MIT Scratch Team is exploring ways to make it easier for newcomers to get started creating with coding. We are designing "microworlds"—…
Scratch Mondays is an initiative to share the Scratch Day spirit to schools in Brazil. After having a big Scratch Day event in 2018 i…
ScratchJr makes coding accessible to younger children (ages 5-7), enabling them to program their own interactive stories, games, and animat…
ScratchBit is an effort to enable children to create more seamlessly in both the physical and digital world by creating a dedicated physica…
Mayor’s youth employment program brought local high schoolers to MIT this summer.
Advancing human wellbeing by developing new ways to communicate, understand, and respond to emotion
MIT Center for Constructive Communication
Promoting deeper learning and understanding in human networks
ML Learning
Open Ocean
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
Wildflower is an open-source approach to Montessori learning. Its aim is to be an experiment in a new learning environment, blurring the bo…
Ayah Bdeir on her journey from Lebanon to MIT Media Lab, and why she started littleBits.
Thousands of children participate in MIT-developed artificial intelligence curriculum.
SPRING is a custom-built hardware and software platform for children with neuro-differences. The system automates data acquisition, optimiz…
While text-editors (e.g. Google Docs, MS Word) might be useful for writing a lecture, they’re not an intuitive medium for designing experie…
As the presence of artificial intelligence expands significantly in children’s lives of learning and play, it is critical that students lea…
RAISE
How to Train Your Robot is a curriculum for students in 5-8th grade to explore artificial intelligence and ethics. In this course, students…
Parents often select schools by relying on subjective assessments shared by other parents—which are increasingly becoming available on scho…
Find out more about the new version of the system, "The Thinking Cap 2.0" here.Peoples' mindsets, meaning their beliefs about their own int…
Building on research about deeper social-emotional engagement
Andorra and the City Science research group at the MIT Media Lab are taking on the challenge of turning Andorra into an “Internationally Re…
Co-founded by alum Srishti Sethi, Unstructured Studio provides free and low-cost creative learning opportunities to students in India.
The LEGO Wayfinder project combines LEGO, robotics, and seawater into a playground of project-based learning and citizen science for buddin…
Code.org interviews Lifelong Kindergarten PhD student Jaleesa Trapp in honor of Women’s History Month.
Engaging students on and off the screen and the magic of being a lifelong kindergartner.
Language analysis reveals possible reinforcement of race- and income-based achievement gap.
Jaleesa Trapp talks about her career path, how technology encodes the values of its designers, and the importance of play.
At Open Learning Talks, Cynthia Breazeal and Eric Klopfer discuss artificial intelligence education.
Analyzing detailed data from SpeechBlocks to understand how kids engage with constructionist literacy learning technologies, with the …
In October, MIT hosted the kickoff for Massachusetts STEM Week, which included a keynote by Cynthia Breazeal.
MIT hosts kickoff event of Massachusetts STEM Week — a statewide virtual celebration of K-12 education.
Children’s oral language skills in preschool can predict their academic success later in life. Helping children improve their language and …
Sparking discussion about the social, cultural, and ethical implications of emerging technologies through design and storytelling
Thesis: Shruti Dhariwal. SCRATCH ♥ MEMORIES: Visualizations that empower children to celebrate and reflect on their creative trajectories. Massachusetts Institute of Technology. September 2018.
How radical new collaborations will catalyze a revolution in health.
Scratch is the world's most popular coding community for kids. Millions of kids around the world are using Scratch to program their ow…
Networked Playscapes re-imagines outdoor play by merging the flexibility of the digital world with the tangible, sensorial properties of ph…
StoryBlocks aims to promote creative expression, literacy development, and social-emotional development through storytelling for children a…
SpeechBlocks is a medium that allows children (4-5 years old) to engage in open-ended play with writing. They can build arbitrary compositi…
Bringing project-based work online in two very different contexts: a middle school robotics course and a university product design studio.
New website offers a combination of learning units, hands-on activities, and mentor guides to foster AI literacy.
Wonder Stories is always free for teachers, but for the duration of COVID-19, Wonder Stories is free to anyone.
Mitch Resnick and other experts talk about designing an educational system fit for the future.
This is a unique time to engage and teach children about the benefits and limitations of technology.
The LEGO Papert Fellowship program was officially launched in 2017.
2018 marks the second cohort of the LEGO Papert Fellowship program, which honors the legacy of educational-technology pioneer Seymour Papert
The new LEGO Papert Fellows will spend one week at LEGO headquarters in Denmark to share ideas and collaborate on projects.