banking and finance
internet of things
point of care
neural interfacing and control
sports and fitness
natural language processing
AlterEgo is a non-invasive, wearable, peripheral neural interface that allows humans to converse in natural language with mach...
Making the invisible visible–inside our bodies, around us, and beyond–for health, work, and connection
Creating art for social transformation
Enhancing mobile life through improved user interactions
Designing for, with, and by nature
Advancing wellbeing by using new ways to communicate, understand, and respond to emotion
Converting the patterns of nature and the human body into beneficial signals and energy
Looking beyond smart cities
Eduardo Castello Ferrer, Jake Rye, Gordon Brander, Tim Savas, Douglas Chambers, Hildreth England, Caleb Harper, “Personal Food Computer: A new device for controlled-environment agriculture” arXiv Prepr. arXiv1706.05104, 2017.
Wearable and immersive systems for cognitive enhancement and personal growth
Winner and finalists in Fast Company's 2018 awards
Advancing justice in Earth's complex systems using designs enabled by space
HyperCubes is an augmented reality platform to help children understand computational concepts drawn from their physical surroundings, fr...
Promoting deeper learning and understanding in human networks
Cosmetics essentially diffract and scatter light in a way that makes the wearer appear different to the naked eye. In this project we pro...
Space Exploration Initiative
Xin Liu discusses the Space Exploration Initiative's upcoming arts exhibition at Ars Electronica
Creating technology for social change
Transforming data into knowledge
Enhancing human physical capability
We present a multimaterial voxel-printing method enabling the physical visualization of data sets commonly associated with scientific ima...
Today, the environments that humans occupy in space are designed for survival. Humans are carefully shuttled to and from space, and durin...
The future of human habitation in space, from Low Earth Orbit (LEO) to planetary systems far beyond, lies in self-assembling, adaptive, a...
Gravity is the anchor of all existences on earth, pulling the chaotic world to one single point in every moment of life. Even ...
Sparking discussion about the social, cultural, and ethical implications of emerging technologies through design and storytelling
City Science researchers are developing a slew of tangible and digital platforms dedicated to solving spatial design and urban planning c...
Food in space has moved beyond that which is simply developed down on Earth for space purposes. A new food culture will emerge as a resul...
The human experience of food extends far beyond that of mere nourishment. Debriefs with astronauts tell us that food is a key c...
E.L. Doubrovski, Elizabeth Tsai, D. Dikovsky, J.M.P. Geraedts, Hugh Herr, Neri Oxman
Creating scalable technologies that evolve with user inventiveness
Building socially engaging robots and interactive technologies to help people live healthier lives, connect with others, and learn better
Augmenting and mediating human experience, interaction, and perception with sensor networks
Extending expression, learning, and health through innovations in musical composition, performance, and participation
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion
Artificial intelligence (AI) agents in an embodied form, such as Jibo, Amazon Alexa, and Google Home, are increasingly becoming part of o...
Embodied voice-based agents, such as Amazon’s Echo, Google Home, and Jibo, are becoming increasingly present in the home environment. For...
Seamlessly coupling the worlds of bits and atoms by giving dynamic physical form to digital information and computation
Structurally, zero gravity means that we do not have to contend with architecture's greatest arch-nemesis, gravity. This opens up a new w...
This is a joint proposal from graduate students Vik Parthiban (Media Lab) and Andrew Spielberg (MIT CSAIL, Distributed Robotics Laborator...
Andorra and the City Science research group at the MIT Media Lab are taking on the challenge of turning Andorra into an “Internationally ...
Games are a uniquely human endeavour, reducing stress and supporting mental well-being. Astronauts aboard the ISS have created their own ...
Update: A trigger system has been implemented to enable users to play the cube in real time and explore interactive ways to compose space...
Engaging people in creative learning experiences
For more on the Space Exploration Initiative @TNW2018, you can read the full article, "Making Star Wars a Reality through Design Thinking...
“Music is not limited to the world of sound. There exists a music of the visual world.”—Oskar Fischinger, 1951.Almost 70 years ago, when...
Neil Gaikwad, a PhD student in the Media Lab's Space Enabled research group, has received the GSC Graduate Teaching Award, an Institute A...
Biomimicry looks to living organisms to create the future of sustainable engineering.
The increasing geographical separation and the technological divide has made it more diﬃcult for elders to interact with their families. ...
Interaction Design category
Code Next : Cultural Resonation
Novel technologies for additive manufacturing are enabling design and production at nature’s scale. We can seamlessly vary the physical p...
Rottlace is a family of masks designed for Icelandic singer-songwriter Björk. Inspired by Björk’s most recent album—Vulnicura—the Mediate...
The sense of smell is perhaps the most pervasive of all senses, but it is also one of the least understood and least exploited in HCI. We...
We developed a concept of transformative appetite, where edible 2D films made of common food materials (protein, cellulose or starch) can...
State-of-the art liquid handling systems are generally pump-driven systems connected with valves and tubes. These systems are manually a...
ScratchBit is an effort to enable children to create more seamlessly in both the physical and digital world by creating a dedicated physi...
The development of biotechnologies since the era of recombinant DNA in the 1970s has occurred largely via the interaction of academic, in...
Cool things happen when you control water with a computer.
Design at the Intersection of Technology and Biology
Ekblaw, Ariel, and Joseph Paradiso. "Self-assembling Space Structures: Buckminsterfullerene Sensor Nodes." In 2018 AIAA SciTech / AHS Adaptive Structures Conference, p. 0565. 2018.
Multimodal textile sensate media as an expressive and deformable musical interfaceIn the area of intelligent textiles, we are exploring a...
Scratch is a programming language and online community that makes it easy to create your own interactive stories, games, and animations–a...
Sleep is perhaps the most critical human activity for well-being, but seldom receives the priority it deserves. We get less rest than we ...
The Orbit Weaver Suit for zero gravity was designed by Media Lab Director's Fellow Andrea Lauer in collaboration with ...
Auto-inflatables explores the design space of self-inflating structures. By using chemical reactions as a source of carbon dioxide on-dem...