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asl
Over 600,000 youth in the United States experience abuse or neglect each year. Youth who are deemed to be at risk of significant harm in th…
Andorra and the City Science research group at the MIT Media Lab are taking on the challenge of turning Andorra into an “Internationally Re…
Invent new tangible and embodied interactions that inspire and engage people
Exploring the essence of code as a creative medium
CoCo is a new live co-creative learning platform designed to empower educators to support young people in both physical and remote set…
Scratch Software, developed by Lifelong Kindergarten group, wins the Advanced Education Award in Tokyo.
Enhancing human physical capability
People and intelligent machines in a creative loop
Lifelong Kindergarten alumna Srishti Sethi recognized for advancing openness and equity in global education.
Looking beyond smart cities
Voice to VisionVoice to Vision (V2V) is a collaborative research and civic technology project that bridges the gap between community voice…
Advancing human wellbeing by developing new ways to communicate, understand, and respond to emotion
Designing Systems for Cognitive Augmentation
Projects related to the theme of how digital systems may support attention, memory, and learning.
OctoStudio is a free coding app available at octostudio.orgOctoStudio transforms how young people use mobile phones and tablets, enabl…
Advancing justice in Earth's complex systems using designs enabled by space
Extending expression, learning, and health through innovations in musical composition, performance, and participation
Creating human-AI symbiosis across scales and sensory mediums to enhance productivity, creativity, and wellbeing
👉 Read the full paper here (open access). NeuroChat is a neuroadaptive AI tutor that combines generative AI with real-…
Designing, prototyping, and building the artifacts of our sci-fi space future
Responsible AI for Social Empowerment and Education: promoting equity in learning, education, + computational action to prepare diverse K-12
Empowering communities through the life sciences + biotechnology
Mitchel Resnick receives the 2025 Stibitz-Wilson Award for innovation in creative learning.
Augmenting and mediating human experience, interaction, and perception with sensor networks
Engaging people in creative learning experiences
Building intelligent personified technologies that collaborate with people to help them learn, thrive, and flourish.
Engineering at the limits of complexity with molecular-scale parts
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion
Converting the patterns of nature and the human body into beneficial signals and energy
Designing tools, methods and systems that connect rather than divide us to create a healthier society
An estimated 20-48% of youth in the United States have been exposed to multiple types of trauma in their childhood. This developmental trau…
Advancements in machine learning have recently enabled the hyper-realistic synthesis of prose, images, audio and video data, in what is ref…
Little Language Models is a co-creative AI education microworld for children (ages 8–16) within the CoCo platform. It is especially de…
HyperCubes is an augmented reality platform to help children understand computational concepts drawn from their physical surroundings, from…
Doodlebot is a robot-based creative AI learning platform for high school students. It consists of an introduction to robotics, hardware, so…
A new collab with the MIT Center for Constructive Communication empowers young people to shape the future of journalism and civic dialogue
Zero Robotics is an educational program that hosts tournaments to teach middle and high school students to write code and program with robo…
A collaborative network of makerspaces has spread from MIT across the country, helping communities make their own products.
The underrepresentation of minoritized groups, particularly African Americans, is the longstanding reality of computing fields. Computing h…
Mitchel Resnick—creator of Scratch and OctoStudio—shares how teachers can maximize students’ use of tech for creative purposes.
A new program aims to teach them how AI works, by getting hands-on.
There are currently UROP openings for this project. Website of the project: https://www.neurafutures.com NeuraFutures …
She is recognized for her distinguished contributions in the field of artificial intelligence education.
The Brazilian Creative Learning Network (BCLN -- https://aprendizagemcriativa.org/) is a grassroots movement that promotes and supports the…
The March 2025 cover story for Science Robotics highlights a recent study conducted by researchers in the Media Lab’s Personal Robots group.
This award honors an individual or group in recognition of a significant contribution to computer science education.
Scratch is the world's most popular coding community for kids. Millions of kids around the world are using Scratch to program their ow…
Several of our projects aim to support learning and creativity. While some systems focus on a specific skill to be strengthened, e.g.,…
Code Next : Cultural Resonation
Foundations (2015 - 2016): The Year 1 MIT/Google collaboration program has Pilot Labs in NYC and Oakland. In the Labs, we introduce a cohor…
Team Edge (2016 - 2017): The Year 2 MIT/Google Collaboration. For it, we design and author Curricula and Learning Activities in the followi…
Life with AI | Designing the future of smart systems to improve the human experience
Future Worlds | Design and action for the future we want to live in
Decentralized Society | Architecting the new internet for the good of the people
Cultivating Creativity | Catalyzing a global movement enabling everyone to unlock and unleash their individual and collective creativity
Connected Mind + Body | Revolutionizing the future of mental and physical wellbeing
Responsive Science is a way of conducting research that invites openness and community involvement from the earliest stages of each project…
My name is Raechel Walker. I'm a PhD student in the Personal Robots group. Here is a short description of my Data Activism Program:The Data…
He is among six MIT faculty and instructors who have received this award.
An annual celebration of learning, sharing, making, creating, and debating at the MIT Media Lab.
L. Xia, C. D. Vázquez, T. Aikawa and P. Maes, "Inner Child: The Role of VR Child Avatars in Improving Adult Language Learning," 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Bellevue, WA, USA, 2024, pp. 469-472, doi: 10.1109/ISMAR-Adjunct64951.2024.00136.
This project aimed at enhancing the social-emotional and educational experiences of Arabic-speaking refugee children. The project leverages…
Children today are more digitally connected than ever before, with increasing exposure to tablets, social media, and smartphones. As techno…
The contributions spotlighted aim to get kids excited about, and more proficient in, STEM.
Selected proposals seek to develop positive alternative visions for the future of algorithmic systems and their research communities.
Fostering students' interests in learning is considered to have many positive downstream effects. Large language models have opened up new …
Four out of eleven selected research projects were from the Media Lab community.