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Ancient textiles have played a major role in the social, economic, and religious structures of communities around the world. Iconic, indi...
The sense of smell is perhaps the most pervasive of all senses, but it is also one of the least understood and least exploited in HCI. We...
The use of data-driven methods to examine dynamic spaces, relationships, and mechanisms within an urban environment frames the city as a ...
Bird is a hand-controlled pointing system that translates a user's finger movements and positions into the motion of a 3D pointer in a vi...
We want to create immersive, personalized, and scalable digital experiences. In order to do that, we need to fundamentally rethink the wa...
The design process is no longer limited to one group of individuals, as number, level, and cost make tools ever more accessible. As we mo...
This work explores a dynamic future in which the accessories we wear are no longer static, but are instead mobile, living objects on the ...
DuoSkin is a fabrication process that enables anyone to create customized functional devices that can be attached directly to the skin. U...
In September 2014, 150 parents, engineers, designers, and healthcare practitioners gathered at the MIT Media Lab for the "Make the Breast...
Looking beyond smart cities
Virtual and augmented reality headsets are unique as they have access to our facial area, an area that presents an excellent opportunity ...
With advances in virtual reality (VR) and physiological sensing technology, even more immersive computer-mediated communication through l...
The environmental conditions of prolonged spaceflight pose significant psychological risks for astronauts. In particular, crews of futur...
Spanning from the early Musical Telegraph and Electronic Sackbut, to the late EMS Synthi AKS and Moog Synthesizers, electronic music and ...
Designing Systems for Cognitive Support
The delivery of mental health interventions via ubiquitous devices has shown a lot of promise. A natural conversational interface that al...
Inventing disruptive technologies for nanoelectronic devices and creating new paradigms for life-machine symbiosis
Making the invisible visible–inside our bodies, around us, and beyond–for health, work, and connection
Transforming data into knowledge
Creating scalable technologies that evolve with user inventiveness
In this work, we have developed a textile-based interactive surface fabricated through machine knitting technology. Our prototype e...
Engaging people in creative learning experiences
Augmenting and mediating human experience, interaction, and perception with sensor networks
Seamlessly coupling the worlds of bits and atoms by giving dynamic physical form to digital information and computation
There are currently UROP openings for this project. All the details available via the link: https://www.braini.io/j...
Enhancing human physical capability
Promoting deeper learning and understanding in human networks
Building intelligent personified technologies that collaborate with people to help them learn, thrive, and flourish.
InspirationSleep is a forgotten country of the mind. A vast majority of our technologies are built for our waking state, even though a th...
We are working to build technology that interfaces with the sleeping mind. As the dreamer descends into sleep, we track different sl...
Today’s assistive communication devices are far from perfect. Using state of the art small, wearable sensors and powerful machine learnin...
Before automobiles were invented and widely adopted, animals like horses were the most common mode of transportation. While this change b...
Find out more about the new version of the system, "The Thinking Cap 2.0" here.Peoples' mindsets, meaning their beliefs about their own i...
By Hila Mor, Yu Tianyu, Ken Nakagaki, Benjamin Harvey Miller, Yichen Jia, Hiroshi IshiiThe Venous Materials project envisions a new way t...
Recent advances in artificial limbs have resulted in the provision of powered ankle and knee function for lower extremity amputees and po...
Amputation, muscle weakness, and nerve damage can make it difficult to perform simple daily tasks. In this project, we are developing a ...
Pattie Maes talks about optimizing technology to be used by people, through fluid, interactive, immersive, and wearable systems.
LILLI is an immersive, volumetric, reflective lightfield display using a hybrid of video and laser projection to visualize marine wildlif...
Designing for, with, and by nature
Wicaksono, I and Paradiso, J.A."FabricKeyboard: Multimodal Textile Sensate Media as an Expressive and Deformable Musical Interface ", New Interfaces for Musical Expression (NIME) May 15-19, 2017. Aalborg University Copenhagen, Denmark.
A large portion of the chemical and biological processes underlying our everyday experience remains imperceptible to us. Be it the conten...
Appropriate and adaptive treatment plans are challenging in Parkinson’s disease for several reasons. parkinsAI models drug response...
AlterEgo is a non-invasive, wearable, peripheral neural interface that allows humans to converse in natural language with mach...
Multimodal textile sensate media as an expressive and deformable musical interfaceIn the area of intelligent textiles, we are exploring a...
In this work, we introduce FedML, an open research library and benchmark that facilitates the development of new 'federated learning algo...
ML Learning
Interoceptive Technologies: Inducing emotions from the body upInspirationThere’s a feeling that comes tingling down the spine in certain ...
Human-computer interaction (HCI) has traditionally focused on designing and investigating interfaces that provide explicit visual, audito...
dementAI is an open-source platform for modeling risk stratification of Alzheimer's dementia using spontaneous speech through ...
Interpreting human electroencephalogram (EEG) is a challenging task and requires years of medical training. We present a framework for le...
We propose an improved private count-mean-sketch data structure and show its applicability to differentially private contact tr...
Regular disinfection of hands and frequently touched surfaces is a critical factor in preventing the spread of infectious diseases and di...
We envision that a close-to-nose interface could be used as a complementary or alternative wearable method to nasal cannulas or mask...
Congrats to Fluid Interfaces PhD student Arnav Kapur and collaborators on the selection of AlterEgo by Time Magazine for this recognition.
Urban populations around the world are rapidly growing. To improve livability, urban residents must reduce dependency on fossil fuels and...
Probabilistic thinking has been one of the most powerful ideas in the history of science, and it is rapidly gaining even more relevance a...
C. R. Taylor, H. G. Abramson, and H. M. Herr, “Low-Latency Tracking of Multiple Permanent Magnets,” IEEE Sensors Journal, pp. 1–11, 2019.
“Power Props” is a sensor and actuator platform for Live Action Role Playing (LARP), immersive theater, theme park, and other transmedia ...
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion
I am currently developing a new approach in conducting sensory examinations via the Olfactory Response Baseline Identification Test (O.R....
Revealing insights into the human condition and repairing brain disorders via novel tools for mapping and fixing brain computations
We present an interactive shape-changing display—Dancing Membrane of the reSpire- using the deformation of fabric and airflow contr...
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
DIVE is a web-based data exploration system that lets non-technical users create stories from their data without writing code. DIVE ...
The MIT Integrated Learning Initiative (MITili) talks to Fluid Interfaces head Pattie Maes
Living Bits : Opportunities and Challenges for Integrating Living Microorganisms in Human-Computer InteractionThere are trillions of livi...