banking and finance
internet of things
sports and fitness
Space Exploration Initiative
Can we sonfiy calming breathing and passively influence a state of calm?Deep breathing has been scientifically proven to affect the heart...
We are conducting EEG studies to identify the musical features and musical interaction patterns that universally impact measures of arous...
Advancing wellbeing using new ways to communicate, understand, and respond to emotion
Extending expression, learning, and health through innovations in musical composition, performance, and participation
How to distill meaning from complex everyday experiences.
Multimodal textile sensate media as an expressive and deformable musical interfaceIn the area of intelligent textiles, we are exploring a...
Engaging people in creative learning experiences
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion
Seamlessly coupling the worlds of bits and atoms by giving dynamic physical form to digital information and computation
Augmenting and mediating human experience, interaction, and perception with sensor networks
Mahler once quipped that “tradition” often represents nothing more than lazy, outdated habits of mind. In the postwar years, the composer...
Today, the environments that humans occupy in space are designed for survival. Humans are carefully shuttled to and from space, and durin...
Philadelphia Voices is the latest in the series of City Symphonies projects that Tod Machover and the Opera of the Future group have...
The City Symphony project by the Opera of the Future group brings creative musical participation to everyone while encouraging collaborat...
This app allows Philadelphia users to make recordings and submit them for the City Symphonies project.
Giving voice and information to objects and spaces around usObjects in our lives are usually either digital or not; mostly a wall is just...
Digital Currency Initiative
We present VisualSoundtrack, a system designed as a tool for soundtrack composers to experiment with original musical content in differ...
Jacob Collier calls from Chile, where he’s in the middle of a South American tour. He’s a long way from the London bedroom where he got h...
New documentary chronicles Jacob Collier's collaborations at MIT.
FabricKeyboard is an instrument you play by pressing, twisting, pulling, and stretching.
Wicaksono, I and Paradiso, J.A."FabricKeyboard: Multimodal Textile Sensate Media as an Expressive and Deformable Musical Interface
", New Interfaces for Musical Expression (NIME) May 15-19, 2017. Aalborg University Copenhagen, Denmark.
È un’interfaccia collegabile a computer e sintetizzatori, è responsive come un pad e suonabile quanto una primordiale tastiera.
Textile in G Major
In a new project from MIT Media Lab, the FabricKeyboard is an instrument you play by pressing, twisting, pulling and stretching.
Blockchain technology could help to revolutionize how artists get paid.
This paper explores how an actuated pin-based shape display may serve as a platform on which to build musical instruments and controllers...
We introduce a family of fragile electronic musical instruments designed to be “played” through the act of destruction. Each Fragile Inst...
Fragile Instruments: Constructing Destructible Musical Interfaces. Don Derek Haddad, Xiao Xiao, Tod Machover, Joe Paradiso, to appear in NIME17.
MMODM is an online drum machine based on the Twitter streaming API, using tweets from around the world to create and perform musical sequ...
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
Death and the Powers: Global Interactive Simulcast
The MIT Media Lab collaborated with London-based theater group Punchdrunk to create an online platform connected to their New York City p...
Fensadense is a new work for 10-piece ensemble composed by Tod Machover, commissioned for the Lucerne Festival in summer 2015. The projec...
Death and the Powers is a groundbreaking opera that brings a variety of technological, conceptual, and aesthetic innovations to the ...
This collection of Tod Machover’s music focuses on chamber and orchestral music composed during the last decade, both with and without el...
For the past 5 years or so, I’ve been working on some wild and unusual operas (the last one featured robots—or “Operabots”—onstage, a Mus...
In this interview, Yannick Nézet-Séguin, conductor of the Philadelphia Orchestra, discusses Tod Machover’s “Philadelphia Voices,” a work ...
Composer Tod Machover’s ground-breaking “city symphony” projects, which involve entire urban communities in collaborating to create sonic...
ImmerSound is a virtual reality experience wherein one can compose music by drawing in 3D.The result of the composition is a sculpted sou...
Early in the opera "Death and the Powers," the main character, Simon Powers, is subsumed into a technological environment of his own crea...
Fall 2011—May 2012Article by Peter Torpey, Ben Bloomberg, Elena Jessop, and Akito van TroyerThe MIT Media Lab collaborated with London-ba...
Turning Street Noise Into a City SymphonyAn MIT composer is collecting snippets of sound to turn Miami and Philadelphia into audio master...
Even when it is not executed perfectly, theater can stir a range of feelings, from boundless elation to existential despair.
According to Leslie, the Vessels goes beyond a metaphor. It encapsulates the technical process. By the signal processing techniques, she ...
With the Collaborative City Symphony project, Machover encourages individuals to capture the sounds of their cities and convey how they f...
Proceedings of ACM CHI Conference on Human Factors in Computing Systems. Boston, 2009.
Senior Garrett Parrish combines art and technology, with dramatic effects.
When a piece of work is created or performed, the digital rights to that piece are oftentimes complex and spread across many different or...
Ever heard of 'remote and real world interconnected theatrical immersion'? Punchdrunk's Peter Higgin explains all
Come with me. I've got something to show you.
How we can understand human behavior (rationality, semi-rationality, bounded rationality, and just plain irrationality) in day-to-day behaviors, and in particular in electronic environments.
How to engineer and disseminate powerful, low-cost design and fabrication technologies at a grassroots level.
How to redefine and expand the conceptual framework and language of learning by creating new technologies and spheres of practice.
How radical new collaborations will catalyze a revolution in health.