art
artificial intelligence
health
human-machine interaction
learning + teaching
design
robotics
technology
architecture
consumer electronics
human-computer interaction
music
kids
wearable computing
bioengineering
data
politics
sensors
machine learning
networks
environment
social science
entertainment
cognition
space
economy
wellbeing
history
computer science
storytelling
interfaces
creativity
covid19
ethics
engineering
prosthetics
developing countries
alumni
community
civic technology
biology
privacy
social robotics
social media
communications
augmented reality
computer vision
neurobiology
public health
urban planning
imaging
virtual reality
synthetic biology
industry
biotechnology
food
biomechanics
social networks
transportation
energy
climate change
affective computing
government
data visualization
social change
fabrication
behavioral science
ocean
medicine
data science
cognitive science
zero gravity
startup
materials
women
agriculture
blockchain
prosthetic design
manufacturing
genetics
racial justice
diversity
gaming
neural interfacing and control
3d printing
banking and finance
fashion
electrical engineering
ecology
human augmentation
bionics
cryptocurrency
sustainability
construction
microfabrication
civic action
performance
healthcare
sleep
security
open source
systems
natural language processing
language learning
marginalized communities
internet of things
autonomous vehicles
perception
collective intelligence
microbiology
interactive
clinical science
mechanical engineering
social justice
mental health
visualization
water
nanoscience
mapping
physiology
physics
code
nonverbal behavior
chemistry
voice
cities
rfid
long-term interaction
textiles
trust
sports and fitness
biomedical imaging
hacking
algorithms
orthotic design
networking
pharmaceuticals
mechatronics
soft-tissue biomechanics
open access
assistive technology
autism research
member company
culture
law
gender studies
real estate
internet
exhibit
wireless
science
news
cells
business
decision-making
digital currency
asl
Haar Horowitz, Adam, Ishaan Grover, Pedro Reynolds-Cuéllar, Cynthia Breazeal, and Pattie Maes. "Dormio: Interfacing with dreams." In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, pp. 1-10. 2018.
Researchers from the Media Lab’s Fluid Interfaces group and Harvard Medical School find that brief naps appear to enhance creativity.
The NIH reports on research from the Fluid Interfaces group and Harvard Medical School investigating the effect of naps on creativity.
In a new study, researchers from the Media Lab’s Fluid Interfaces group & Harvard Medical School find that brief naps can enhance creativity
The Washington Post reports on research from the Media Lab’s Fluid Interfaces group & Harvard Medical School that naps could aid creativity.
Human-computer interaction (HCI) has traditionally focused on designing and investigating interfaces that provide explicit visual, auditory…
Targeted dream incubation (TDI) is a methodology for guiding (or “incubating”) dreams towards specific themes. Please read the FAQ below to…
InspirationSleep is a forgotten country of the mind. A vast majority of our technologies are built for our waking state, even though a thir…
We develop systems that support health and wellbeing, with a special focus on mental health, using technologies such as wearabl…
Connected Mind + Body | Revolutionizing the future of mental and physical wellbeing
Advancing human wellbeing by developing new ways to communicate, understand, and respond to emotion
The close relationship between touch, gesture, and sound plays a critical role in expressive musical performance. Many acoustic instruments…
Lecamwasam, K.H.M. (2023). Pharmamusicology: Exploring the Impact of Music on the Physiology and Psychology of Anxiety Disorders and Well-Being. Master's Thesis, MIT Media Lab.
The City Science Lab@Guadalajara is a collaboration with the University of Guadalajara (UdeG), a network composed of 15 campuses within the…
Extending expression, learning, and health through innovations in musical composition, performance, and participation
Advancing justice in Earth's complex systems using designs enabled by space
What would it be like if we could see our movement? Illuminate (2023, Chelsi Alise Cocking) is an interactive art installation in whic…
KnitworkVR is an immersive virtual experience designed to simulate the Living Knitwork Pavilion showcased at Burning Man, through the use o…
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion
In El País, researchers from Fluid Interfaces discuss their study that found users' beliefs about a chatbot influenced their interactions.
A Virtual Platform for Bridging the Climate Science Communication GapEarth Mission Control (EMC) is an immersive visualization platform for…
This thesis project explores how emerging (AI) technologies might transform how we shape and interact with typography. I will create three …
Looking beyond smart cities
Life with AI | Designing the future of smart systems to improve the human experience
We are working to design healing socio-digital interventions with and for youth who have experienced traumatic events in their homes, e.g.…
Augmenting and mediating human experience, interaction, and perception with sensor networks
Decentralized Society | Architecting the new internet for the good of the people
Future Worlds | Design and action for the future we want to live in
Cultivating Creativity | Catalyzing a global movement enabling everyone to unlock and unleash their individual and collective creativity
When materials sciences meet HCI and e-textiles, for custom sensors and actuatorsIn this project we explore the process of polymerization t…
Interested in learning more about the Commalla project? Fill out this form!
ChainFORM is a modular hardware system for designing linear shape-changing interfaces. Each module is developed based on a servo motor with…
Living in space could have significant physical and mental impacts on astronauts. Wearables have the potential to play a critical role in m…
Exploring the essence of code as a creative medium
MIT City Science has developed an international network of cooperative City Science LabsWe are developing concepts and key technology that …
The Harvard Business Review dives into a technology that Media Lab alum Simon Greenwold named in his 2003 master's thesis.
Augmental co-founders have been recognized in the Social Impact category of the 2023 Forbes 30 Under 30 list.
Participate in the experiment at https://detectfakes.kellogg.northwestern.eduCheck out our publications in PNAS, a workshop at IJCAI, …
Enhancing human physical capability
Emotional wellbeing is an important indicator of overall health and poor emotional wellbeing can equally adversely affect one's overal…
Invent new tangible and embodied interactions that inspire and engage people
Space Exploration Initiative
Research from the Fluid Interfaces group finds that users' perceptions of an AI chatbot influence their interactions with the technology.
In Scientific American, PhD student Pat Pataranutaporn talks about how a user's impressions of AI chatbots may influence their interactions.
Ancient textiles have played a major role in the social, economic, and religious structures of communities around the world. Iconic, indige…
In a series of design workshops, the HRI Equitable Design framework from previous work (see Ostrowski et al. 2022) was expanded to a worksh…
Gallery of images of the interactive art installation: Illuminate.Artwork by Chelsi Alise Cocking of the Future Sketches group. Photography…
Designing tools, methods and systems that connect rather than divide us to create a healthier society
Pat Pataranutaporn discusses the inspiration behind his research at the intersection of biological systems and digital technology.
Designing Systems for Cognitive Support
MACH, My Automated Conversation coacH, is a system for people to practice social interactions in face-to-face scenarios. MACH consists of a…
There are currently UROP openings for this project. AttentivU is a device, in the form factor of a pair of gla…
Humanizing Agent-Based Models (h-ABM) emerges as a pioneering technique to simulate real-world behaviors, aiming to seamlessly bridge …
Making the invisible visible–inside our bodies, around us, and beyond–for health, work, and connection
Imagine a personal AI agent that you can converse with naturally about your friends and family, helping you remember previous topics you’ve…
This work was presented at the ACM CHI 2023 conference. By Joanne Leong, Florian Perteneder, Muhender Raj Rajvee, and…
Working with leading neuroscientist Richard Davidson and the Healthy Minds Institute, we are developing objective biomarkers to interpret a…
The increasing prevalence of large-scale labor aggregation platforms, worker analytics, and algorithmic decision-making by management raise…
People and intelligent machines in a creative, symbiotic loop
Building intelligent personified technologies that collaborate with people to help them learn, thrive, and flourish.
Kumar, I. K. (2023). FOSTERING WELL-BEING: Designing Technology to Improve the Psychological Well-being of Foster-Involved Youth (thesis).
A paper led by Ehsan Hoque, alum of the Affective Computing group, receives UbiComp's 10-Years Impact Award.
Multiple projects related to the theme of how digital systems may support attention, memory, and optimal performance.
Community Biotechnology
OmniFiber is a reconfigurable fiber technology for movement-based interactions based on thin fluidic fiber actuators with closed-loop strai…
Through an embodied, spatial audio experience, Collective Echos makes tangible a living library of human experiences.In the face of intensi…
Engaging people in creative learning experiences
Latent Lab - Navigating Innovation: Interactive Data Exploration & InspirationLatent Lab is an AI-driven, graphical knowledge expl…