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Three-dimensional Digital Knitting of Intelligent Textile Sensor for Activity Recognition and Biomechanical MonitoringWe present an ...
Ancient textiles have played a major role in the social, economic, and religious structures of communities around the world. Iconic, indi...
We want to create immersive, personalized, and scalable digital experiences. In order to do that, we need to fundamentally rethink the wa...
Civic Entertainment is a project based at the Center for Civic Media that explores the intersection of civic engagement with film, televi...
Space Exploration Initiative
Spanning from the early Musical Telegraph and Electronic Sackbut, to the late EMS Synthi AKS and Moog Synthesizers, electronic music and ...
Transforming data into knowledge
Creating scalable technologies that evolve with user inventiveness
Augmenting and mediating human experience, interaction, and perception with sensor networks
Seamlessly coupling the worlds of bits and atoms by giving dynamic physical form to digital information and computation
MIT Center for Constructive Communication
Promoting deeper learning and understanding in human networks
Deb Roy talks to McKinsey about the many ways audience, voice, and medium combine to create compelling stories.
Extending expression, learning, and health through innovations in musical composition, performance, and participation
MIT EECS student and Mitchell Scholar hopes to play music in Dublin while working on his MS in intelligent systems.
Space Exploration Initiative director Ariel Ekblaw speaks with WIRED’s Ramin Skibba about the beginning and future of space tourism.
Cultivating wisdom through evolutionary and ecological engineering
The MIT spinout has been releasing iconic video games for more than 25 years.
Pressure-sensitive, knitted electronic textile carpet generates 3D sensor data based on body gestures, drives an immersive sonic environment
Open Ocean
MetaSense: Integrating Sensing Capabilities into Mechanical Metamaterial. J. Gong*, O. Seow*, C. Honnet*, J. Forman,...
Advance incorporates sensing directly into an object’s material, with applications for assistive technology and “intelligent” furniture.
Death and the Powers is a groundbreaking opera that brings a variety of technological, conceptual, and aesthetic innovations to the ...
#ZoomADay was a year long project exploring the creation and use of synthetic characters and deep fakes for use in online telepresence an...
Including interviews with two Labbers—research specialist Kate Darling and Cyber Joe, a sci-fi version of Professor Joe Paradiso.
“Power Props” is a sensor and actuator platform for Live Action Role Playing (LARP), immersive theater, theme park, and other transmedia ...
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion
Creating technology for social change
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
Collective memory and attention are sustained by two channels: oral communication (communicative memory) and the physical recording of in...
What if we could look at the entire history of humanity at once? Pantheon aims to create a data-driven view of history by collecting...
How radical new collaborations will catalyze a revolution in health.
Scratch is the world's most popular coding community for kids. Millions of kids around the world are using Scratch to program their ...
MotivationThe need for inexpensive, reliable, 3D, 360-degree display technologies grows as augmented reality applications continue to inc...
A recent focus of our lab has been making use of Tangible Displays and Body Object Space to develop new assistive technologies. As a test...
"I solemnly swear that I am up to no good."The Marauder's Map from the Harry Potter universe uses UltraWide Band transmitters and receive...
Ethics Initiative
“I feel nearer, more a part of the painting, since this way I can walk round it, work from the four sides and literally be in the paintin...
SuperMe features superheroes designed by Chicago Public School students
CE 2.0
Advancing Wellbeing
How to build intelligent music systems out of interacting audio-processing agents.
Richie Mehta’s show balances negative media narratives of the Indian police & catalyses empathetic conversations on their working conditions
The Electome: Where AI meets political journalismThe Electome project is a machine-driven mapping and analysis of public sphere content a...
Communicating a message through entertainment can be difficult, because you have to be careful not to preach to the audience.
Hackster.io profiles CONJURE, a project from the Tangible Media group that provides a tactile display for video games.
César Hidalgo considers the role technology plays in how people and events enter, and fade from, collective memory.
Emerging Worlds
In this episode, we get the chance to talk to Anushka Shah, who works as a researcher at the Center for Civic Media, MIT Media Lab.
The Storytelling project uses machine-based analytics to identify the qualities of engaging and marketable media. By developing models wi...
Mission Wildlife is a research collaboration between San Diego Zoo Global and the MIT Center for Civic Media to explore the pot...
How to distill meaning from complex everyday experiences.
Ho, P. H., Miller, G. A., Wang M. Y., Haleftiras, N., Zuckerman, E. 2017. Mission Wildlife: An Augmented Reality Approach to Engaging People About Threats to Endangered Species at a Zoo. In proceedings of Unobtrusive User Experiences with Technology in Nature (NatureCHI'17) at the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI'17).
Designing systems that become experiences to transcend utility and usability