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Space Exploration Initiative
As of 2020, approximately 40 million adults, or 18.1% percent of the adult population, in the United States suffer from anxiety disorders, …
Extending expression, learning, and health through innovations in musical composition, performance, and participation
Invent new tangible and embodied interactions that inspire and engage people
Building intelligent personified technologies that collaborate with people to help them learn, thrive, and flourish.
Augmenting and mediating human experience, interaction, and perception with sensor networks
People and intelligent machines in a creative, symbiotic loop
Ruihan Zhang, a student in the Molecular Machines group, was lead organizer of this event in collaboration with MIT Film Makers Association
Kate Darling talks about the film M3gan and the future of artificial intelligence systems designed to have human relationships.
Transforming data into knowledge
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion
Liquid News aims to help people better understand and interact with the news by providing machine-learning-based analysis and semantic…
Engineering at the limits of complexity with molecular-scale parts
Three-dimensional Digital Knitting of Intelligent Textile Sensor for Activity Recognition and Biomechanical MonitoringWe present an ap…
Cultivating wisdom through evolutionary and ecological engineering
MIT Center for Constructive Communication
Promoting deeper learning and understanding in human networks
#ZoomADay was a year long project exploring the creation and use of synthetic characters and deep fakes for use in online telepresence and …
“Power Props” is a sensor and actuator platform for Live Action Role Playing (LARP), immersive theater, theme park, and other transmedia ex…
Open Ocean
Creating technology for social change
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
Ancient textiles have played a major role in the social, economic, and religious structures of communities around the world. Iconic, indige…
We want to create immersive, personalized, and scalable digital experiences. In order to do that, we need to fundamentally rethink the way …
Civic Entertainment is a project based at the Center for Civic Media that explores the intersection of civic engagement with film, televisi…
Spanning from the early Musical Telegraph and Electronic Sackbut, to the late EMS Synthi AKS and Moog Synthesizers, electronic music and mu…
Deb Roy talks to McKinsey about the many ways audience, voice, and medium combine to create compelling stories.
MIT EECS student and Mitchell Scholar hopes to play music in Dublin while working on his MS in intelligent systems.
Space Exploration Initiative director Ariel Ekblaw speaks with WIRED’s Ramin Skibba about the beginning and future of space tourism.
The MIT spinout has been releasing iconic video games for more than 25 years.
Pressure-sensitive, knitted electronic textile carpet generates 3D sensor data based on body gestures, drives an immersive sonic environment
MetaSense: Integrating Sensing Capabilities into Mechanical Metamaterial. J. Gong*, O. Seow*, C. Honnet*, J. Forman, S…
Advance incorporates sensing directly into an object’s material, with applications for assistive technology and “intelligent” furniture.
Death and the Powers is a groundbreaking opera that brings a variety of technological, conceptual, and aesthetic innovations to the th…
Including interviews with two Labbers—research specialist Kate Darling and Cyber Joe, a sci-fi version of Professor Joe Paradiso.
Collective memory and attention are sustained by two channels: oral communication (communicative memory) and the physical recording of info…
What if we could look at the entire history of humanity at once? Pantheon aims to create a data-driven view of history by collecting, …
How radical new collaborations will catalyze a revolution in health.
Scratch is the world's most popular coding community for kids. Millions of kids around the world are using Scratch to program their ow…
MotivationThe need for inexpensive, reliable, 3D, 360-degree display technologies grows as augmented reality applications continue to incre…
A recent focus of our lab has been making use of Tangible Displays and Body Object Space to develop new assistive technologies. As a test c…
"I solemnly swear that I am up to no good."The Marauder's Map from the Harry Potter universe uses UltraWide Band transmitters and receiver …
Ethics Initiative
“I feel nearer, more a part of the painting, since this way I can walk round it, work from the four sides and literally be in the painting”…
SuperMe features superheroes designed by Chicago Public School students
CE 2.0
Advancing Wellbeing
How to build intelligent music systems out of interacting audio-processing agents.
Richie Mehta’s show balances negative media narratives of the Indian police & catalyses empathetic conversations on their working conditions
The Electome: Where AI meets political journalismThe Electome project is a machine-driven mapping and analysis of public sphere content and…
Communicating a message through entertainment can be difficult, because you have to be careful not to preach to the audience.
Hackster.io profiles CONJURE, a project from the Tangible Media group that provides a tactile display for video games.
César Hidalgo considers the role technology plays in how people and events enter, and fade from, collective memory.
Emerging Worlds
In this episode, we get the chance to talk to Anushka Shah, who works as a researcher at the Center for Civic Media, MIT Media Lab.
The Storytelling project uses machine-based analytics to identify the qualities of engaging and marketable media. By developing models with…