Emily Salvador is a MIT 2016 (CS and Music) and current MAS master's student in the Object-Based Media group interested in novel, immersive, interactive experiences and storytelling. Her work at the Media Lab focuses on the intersection of transparent displays, illusions, and projection to seamlessly blend digital content in our physical world. She contributes actively to the Open Ocean Initiative at the Media Lab.
She has designed and implemented new technology and experiences for both Walt Disney Imagineering and Universal Creative. At Walt Disney Imagineering’s R&D department, she researched immersive display and projection technologies. In Florida, she helped install the attractions at Pandora, The World of Avatar at Disney’s Animal Kingdom. At Universal Creative, she designed and prototyped interactive play areas for Super Nintendo World.
In undergraduate, she completed student research in Tangible Media group, the Computational Fabrication group at MIT's Computer Science and Artificial Intelligence Lab, and the Church Lab at Harvard Medical School. She loves cooking and crafting and dreaming up the next innovations for themed entertainment. Her favorite animal is definitely the sea lion, because they’re basically water dogs.