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Laura Perovich
8K-oi-Gan is a virtual koi pond in which koi patterns are generated by a StyleGan trained on thousands of images of koi and whose input noi…
https://everettlawson.com/biologically-encoded-augmented-reality-systems-integration-and-geometric-reform/Information floods the center of …
Spherical tissue deformation in electrostatic fields (NaCL+H20 suspension in hydrogel structure)https://everettlawson.com/biologically-adap…
Proprioceptive feedback systems for kinetosis (motion sickness) treatment and preventionhttps://everettlawson.com/neural-mismatch-model-for…
https://everettlawson.com/gyroscopic/Angle, inertia, and velocity are a subset of moment arms that when instinctively activated are biologi…
https://everettlawson.com/biologically-encoded-augmented-reality/The system architecture and methodology described here introduce a novel t…
COVID-19 and virtual commencements around the world were not what many universities had planned for the graduating class of 2020. Walking a…
LILLI is an immersive, volumetric, reflective lightfield display using a hybrid of video and laser projection to visualize marine wildlife …
LUI is a scalable, multimodal web-interface that uses a custom framework of nondiscrete, free-handed gestures and voice to control modular …
“I feel nearer, more a part of the painting, since this way I can walk round it, work from the four sides and literally be in the painting”…
Retrofitting is a technique used to move word vectors closer together or further apart in their space to reflect their relationships in a K…
Relationship discovery between two entities is a problem that has to be addressed when constructing a Knowledge Base (KB). A solution …
Bird is a hand-controlled pointing system that translates a user's finger movements and positions into the motion of a 3D pointer in a virt…
For my "How to Make Almost Anything" [HTMAA] class, I attempted to build holographic glasses for augmented reality. These glasses wou…
In Solange Knowles’ 2016 single “Don’t Touch My Hair” she explained the sensitivities of Black women like herself who don’t want people to …
We want to create immersive, personalized, and scalable digital experiences. In order to do that, we need to fundamentally rethink the way …
ConceptNet, or Open Mind Common Sense, is a long-standing project designed to help computers understand the meanings of words that people u…
An 85-inch television screen combined with 8K resolution provides a tool through which multiple users can perform quick, highly detailed, v…
Bubble is a pneumatically actuated wearable system that enables people with handdisabilities to use their own hands to grasp objects withou…
Microbes are the foundation upon which life on Earth depends: they set the boundaries of habitability for all plants and animals and create…
The Open Water Data project explores data physicalization as a path to community engagement and action on important environmental issues. F…
ArtBoat is a tool for communities to make collaborative light paintings in public spaces and reimagine the future of their cities. &n…
~~~This project is on indefinite hold due to COVID-19~~~What if we could leverage technology and modern cosmetics for good? To empower peop…
This pedagogy of experiments seeks to accurately model and manufacture a new form of lighting fixtures and framework around architectural l…
Design Daydreams is a digitally-augmented ideation table and post-it note that seamlessly connects the physical and digital content that de…
Looking Sideways is an online inspiration browsing tool that seeks to provoke unexpected inspiration and guide pathways to new ideas by&nbs…
This is a joint proposal from graduate students Vik Parthiban (Media Lab) and Andrew Spielberg (MIT CSAIL, Distributed Robotics Laboratory)…
MotivationThe need for inexpensive, reliable, 3D, 360-degree display technologies grows as augmented reality applications continue to incre…
PerForm explores the intuitive meanings associated with the shape of objects, and how a deformable tool can allow for interaction based on …
From skin to light: an artistic dialog between cosmetics, lasers, and lighting between the human and microscopic scale. Cosmetics esse…
The electro-holographic video display (Holovideo) project has spanned over decades, beginning back in 1989, and continues to be a main rese…
We demonstrate a method for augmenting existing visual interfaces, including 3D and conventional displays, with haptic feedback capabilitie…
ModeSense is a full stack system that enables indoor environments to become aware of what is happening in them, and then enables the enviro…
A basketball net incorporates segments of conductive fiber whose resistance changes with degree of stretch. By measuring this resistance ov…
We designed, implemented, and tested a proof of concept, wrist-based wearable object identification system which allows users to “hover” th…
The control of living systems as part of design interfaces is of interest to both the scientific and design communities due to the ability …
Whether or not we're experts in the design language of objects, we have an unconscious understanding of the emotional character of their fo…
What if our mobile devices could sense and then adapt to the spatial, temporal, and social context of their local environments? Imagine if …
Reframe is a creative prompt tool that juxtaposes language from a designer’s notes in surprising ways to provoke new associations between c…
ListenTree is an audio-haptic display embedded in the natural environment. Visitors to our installation notice a faint sound emerging from …
This project steps beyond data visualizations to create data experiences. It aims to engage not only the analytic mind, but also the artist…
A Live Object is a small device that can stream media content wirelessly to nearby mobile devices without an Internet connection. Live Obje…
The design process is no longer limited to one group of individuals, as number, level, and cost make tools ever more accessible. As we move…
Two of the most important traits of environmental hazards today are their invisibility and the fact that they are experienced by communitie…
BigBarChart is an immersive, 3D bar chart that provides a new physical way for people to interact with data. It takes data beyond visualiza…
Narratarium augments printed and oral stories and creative play by projecting immersive images and sounds. We are using natural language pr…
Suitable for anywhere a "Pepper's Ghost" display could be deployed, this display adds 3D with motion parallax, as well as optically relayin…
We are adding an olfactory dimension to storytelling in order to create more immersive and evocative experiences. Smell Narratives allows t…
ShAir is a platform for instantly and easily creating local content-shareable spaces without requiring an Internet connection or location i…
Archived TV programs evoke earlier times. This application combines a video and music archive with an immersive screen and a simple user in…
Networked Playscapes re-imagines outdoor play by merging the flexibility of the digital world with the tangible, sensorial properties of ph…
We are creating consumer-grade appliances and authoring methodologies that will allow hallucinatory phenomena to be programmed and utilized…
We have added inexpensive, low-power, wireless sensors to product packages to detect user interactions with products. Thus, a bottle can re…
Holographic displays offer many advantages, including comfort and maximum realism. In this project we adapt our guided-wave light-modulator…
The goal of this project, building upon work begun by Stephen Benton and the Spatial Imaging group, is to enable consumer devices such as t…
DUSK was created as part of the Media Lab's Advancing Wellbeing initiative (supported by the Robert Wood Johnson Foundation) to create priv…
We are expanding the home-video viewing experience by generating imagery to extend the TV screen and give the impression that the scene wra…
Adding augmented reality to the living-room TV, we are exploring the technical and creative implications of using a mobile phone or tablet …
Pillow-Talk is a set of connected objects intended to assist in the capture and recall digitally stored dreams and memories via natural and…
4K/8K Comics applies the affordances of ultra-high-resolution screens to traditional print media such as comic books, graphic novels, and o…
Calliope was designed by building on the lessons learnt from the NeverEnding Drawing Machine. Rather than a static system that lives …
An autostereoscopic (no glasses) 3D display engine is combined with a "Pepper's Ghost" setup to create an office chair that appears to cont…
Following upon work begun in the Graspables project, we are exploring what happens when a wide range of everyday consumer products can sens…
Connected Coral integrates physical and digital elements in a visualization of the environmental impacts on reefs. This complex projection …
A physical interface designed for simultaneous social interaction with visual material. We built a hemispherical, multi-person, interactive…
We have an unconscious understanding of the meaning of different physical objects through our extensive interactions with them. Designers c…
Digital Synesthesia looks to evolve the idea of human-computer interfacing and give way for human-world interacting. It aims to find a way …
Photorefractive polymer has many attractive properties for dynamic holographic displays; however, the current display systems based around …
We have built several handheld devices that combine grasp and orientation sensing with pattern recognition in order to provide highly intel…
A "society" of intelligent mobile cameras collaboratively solves calibration and scene-modeling problems through exchange of data. The smal…
Linear arrays of surface-emitting semiconductor lasers provide the basis for very small, low-power video projectors requiring minimal optic…
We are exploring ways to encode information exchange into preexisting natural interaction patterns, both between people and between a singl…
This project investigates soft mechanisms, origami, and fashion. We created a modified Miura-fold skirt that changes shape through pneumati…
Inspired by the Surrealists' Exquisite Corpse art game, the NeverEnding Drawing project is one of several applications developed on a scala…
How can emotions be conveyed, expressed, and felt? Drift Bottle is a project exploring interfaces that allow users to "feel" others� emotio…
Metarchivist is a virtual environment for organizing and browsing documents and other content. It seeks to provide a seamless space for bot…
Mobile devices with cameras have enough processing power to do simple machine-vision tasks, and we are exploring how this capability can en…
iCom is a communication portal intended to become part of the built environment of a set of collaborating research groups. It currently lin…
We are using consumer-grade inkjet printers with shrinkable print media in order to enable the rapid printing of extremely inexpensive holo…
BYOB is a computationally enhanced modular textile system that makes available a new material from which to construct "smart" fabric object…
The availability of cheap LEDs and diode lasers in a variety of wavelengths enables creation of simple and cheap spectroscopic sensors for …
Analogous to our work in representing video as a set of objects and a scripting language, we are exploring methods for recording audio such…
We have developed a technique by which devices like Pocket PCs, phones, or laptop computers can use audio processing to estimate their loca…
Using the Eye Society network of robotic cameras, this project seeks to capture three-dimensional representations of static interior spaces…
Connectibles are small "keepsake" objects that are exchanged by individuals, establishing a communication portal between them. As an ecolog…
An assortment of everyday objects is given the ability to understand multitouch gestures of the sort used in mobile-device user interfaces,…
uCom (the "u" stands for "ubiquitous") is a follow-on to our iCom (Media Lab/Media Lab Europe, 1999) system for connecting architectural sp…
This project examines the creation of modular computational elements which can be used to build smart rooms, linked meeting rooms, and oth…