banking and finance
internet of things
point of care
neural interfacing and control
sports and fitness
natural language processing
In a new project from MIT Media Lab, the FabricKeyboard is an instrument you play by pressing, twisting, pulling and stretching.
Blockchain technology could help to revolutionize how artists get paid.
This paper explores how an actuated pin-based shape display may serve as a platform on which to build musical instruments and controllers...
We introduce a family of fragile electronic musical instruments designed to be “played” through the act of destruction. Each Fragile Inst...
Fragile Instruments: Constructing Destructible Musical Interfaces. Don Derek Haddad, Xiao Xiao, Tod Machover, Joe Paradiso, to appear in NIME17.
MMODM is an online drum machine based on the Twitter streaming API, using tweets from around the world to create and perform musical sequ...
The MIT Media Lab collaborated with London-based theater group Punchdrunk to create an online platform connected to their New York City p...
Fensadense is a new work for 10-piece ensemble composed by Tod Machover, commissioned for the Lucerne Festival in summer 2015. The projec...
Death and the Powers is a groundbreaking opera that brings a variety of technological, conceptual, and aesthetic innovations to the ...
This collection of Tod Machover’s music focuses on chamber and orchestral music composed during the last decade, both with and without el...
For the past 5 years or so, I’ve been working on some wild and unusual operas (the last one featured robots—or “Operabots”—onstage, a Mus...
In this interview, Yannick Nézet-Séguin, conductor of the Philadelphia Orchestra, discusses Tod Machover’s “Philadelphia Voices,” a work ...
Composer Tod Machover’s ground-breaking “city symphony” projects, which involve entire urban communities in collaborating to create sonic...
ImmerSound is a virtual reality experience wherein one can compose music by drawing in 3D.The result of the composition is a sculpted sou...
Early in the opera "Death and the Powers," the main character, Simon Powers, is subsumed into a technological environment of his own crea...
Fall 2011—May 2012Article by Peter Torpey, Ben Bloomberg, Elena Jessop, and Akito van TroyerThe MIT Media Lab collaborated with London-ba...
Turning Street Noise Into a City SymphonyAn MIT composer is collecting snippets of sound to turn Miami and Philadelphia into audio master...
Even when it is not executed perfectly, theater can stir a range of feelings, from boundless elation to existential despair.
According to Leslie, the Vessels goes beyond a metaphor. It encapsulates the technical process. By the signal processing techniques, she ...
With the Collaborative City Symphony project, Machover encourages individuals to capture the sounds of their cities and convey how they f...
Proceedings of ACM CHI Conference on Human Factors in Computing Systems. Boston, 2009.
Senior Garrett Parrish combines art and technology, with dramatic effects.
When a piece of work is created or performed, the digital rights to that piece are oftentimes complex and spread across many different or...
Ever heard of 'remote and real world interconnected theatrical immersion'? Punchdrunk's Peter Higgin explains all
Come with me. I've got something to show you.
How we can understand human behavior (rationality, semi-rationality, bounded rationality, and just plain irrationality) in day-to-day behaviors, and in particular in electronic environments.
How to engineer and disseminate powerful, low-cost design and fabrication technologies at a grassroots level.
How to redefine and expand the conceptual framework and language of learning by creating new technologies and spheres of practice.
How radical new collaborations will catalyze a revolution in health.
How to bring the programmability of the digital world to the physical world.
How to build intelligent music systems out of interacting audio-processing agents.
How to detect the activity of biological molecules with micro- and nanofabricated devices.
How we can construct information technology and intelligence from the fundamental building blocks of physical media: atoms and molecules.
In a study of human perception of music in relation to different representations of video graphics, this project explores the automatic s...
This project aims to build a modular lighting system where users can customize the design and lighting patterns.
The Hyperinstruments project creates expanded musical instruments and uses technology to give extra power and finesse to virtuosic perfor...
We developed a music control surface which enables integration between any musical instruments via a versatile, customizable, and inexpen...
This project examines how the expression granted by new musical interfaces can be harnessed to create positive changes in health and well...