health
art
human-machine interaction
learning
artificial intelligence
robotics
architecture
consumer electronics
design
technology
kids
music
wearable computing
networks
politics
entertainment
bioengineering
economy
cognition
history
archives
data
social science
human-computer interaction
machine learning
storytelling
sensors
interfaces
space
environment
wellbeing
covid19
computer science
developing countries
prosthetics
engineering
privacy
social robotics
ethics
civic technology
social media
civic media
imaging
synthetic biology
communications
urban planning
neurobiology
augmented reality
affective computing
public health
virtual reality
biology
transportation
energy
community
data visualization
biotechnology
social change
computer vision
industry
ocean
zero gravity
3d printing
alumni
food
government
genetics
blockchain
racial justice
manufacturing
agriculture
medicine
biomechanics
gaming
data science
prosthetic design
women
social networks
creativity
construction
fashion
materials
banking and finance
behavioral science
open source
security
systems
crowdsourcing
cryptocurrency
collective intelligence
climate change
wiesner
makers
fabrication
internet of things
language learning
performance
neural interfacing and control
bionics
ecology
interactive
cognitive science
autonomous vehicles
perception
nonverbal behavior
civic action
mapping
physiology
extended intelligence
visualization
human augmentation
startup
physics
diversity
holography
long-term interaction
gesture interface
clinical science
marginalized communities
sports and fitness
networking
autism research
point of care
orthotic design
water
trust
natural language processing
voice
electrical engineering
hacking
mechanical engineering
nanoscience
pharmaceuticals
microfabrication
member company
primary healthcare
mechatronics
clinical trials
trade
academia
member event
open access
gender studies
rfid
soft-tissue biomechanics
chemistry
microbiology
real estate
randomized experiment
publishing
biomedical imaging
gis
event
exhibit
cartography
metamaterials
installation
Connected Coral integrates physical and digital elements in a visualization of the environmental impacts on reefs. This complex projectio...
Multimodal textile sensate media as an expressive and deformable musical interfaceIn the area of intelligent textiles, we are exploring a...
The Grain Prism is a hybrid musical instrument that combines granular synthesis and live audio recordings. Presented in a capacitive touc...
In nature, hair has numerous functions such as providing warmth, adhesion, locomotion, sensing, and a sense of touch, as well as its well...
The RGBox is an experimental game to teach fundamentals of additive color mixing theory. As opposed to the behavior of pigments that...
Judith Amores and Pattie Maes. 2017. Essence: Olfactory Interfaces for Unconscious Influence of Mood and Cognitive Performance. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '17). ACM, Denver, CO, USA. DOI: http://dx.doi.org/10.1145/3025453.3026004
MoveU is a wearable vestibular stimulation device for providing proprioceptive haptic feedback in virtual reality (VR). The device ...
Before automobiles were invented and widely adopted, animals like horses were the most common mode of transportation. While this change b...
Bird is a hand-controlled pointing system that translates a user's finger movements and positions into the motion of a 3D pointer in a vi...
This is a joint proposal from graduate students Vik Parthiban (Media Lab) and Andrew Spielberg (MIT CSAIL, Distributed Robotics Laborator...
AttentivU and AlterEgo received honorable mentions in the Experimental category.
Advancing Wellbeing
Nataliya Kos’myna is a Post-Doctoral Fellow in the MIT Media Lab, helping MITili evaluate the real-time biofeedback of learners
Celebrating Hiroshi Ishii's mentorship and groundbreaking research
Valentin Heun describes his work with the PTC Reality Lab to transform factory operations by using augmented reality.
For people who can’t speak out loud due to illness or injury, AlterEgo might return their ability to communicate in real time.
Core77 reports on the Fluid Interfaces group’s work in cyborg botany.
Elowan is a cybernetic lifeform, a plant in direct dialogue with a machine. Using its own internal electrical signals, the plant is inter...
Plants can sense the environment, other living entities and regenerate, actuate or grow in response. Our interaction and communicati...
Recent advances in artificial limbs have resulted in the provision of powered ankle and knee function for lower extremity amputees and po...
The delivery of mental health interventions via ubiquitous devices has shown a lot of promise. A natural conversational interface that al...
The vision of pervasive computing is now mainstream. These connected devices permeate every aspect of our lives. Yet, we remain tethered ...
HeartBit is an interface designed for haptic heart rate biofeedback. A handheld heart beats alongside your own, mirroring the size, weigh...
This project aims to show a different picture of the data behind the news, looking at how we analyze, represent, and interact with it.&nb...
We want to create immersive, personalized, and scalable digital experiences. In order to do that, we need to fundamentally rethink the wa...
What can seamless human-computer interfaces do for humanity?
Kyung Yun Choi, Darle Shinsato, Shane Zhang, Ken Nakagaki, and Hiroshi Ishii. 2018. reMi: Translating Ambient Sounds of Moment into Tangible and Shareable Memories through Animated Paper. In The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings (UIST '18 Adjunct). ACM, New York, NY, USA, 84-86. DOI: https://doi.org/10.1145/3266037.3266109
Translating ambient sounds of moment into tangible and shareable memories through animated paperWe present a tangible memory notebook—reM...
Virtual reality can help realize mediated social experiences where we interact as richly with those around the world as we do with those ...
While plants at first glance look like static things, they are in fact very busy transmitting bio-electrochemical signals.
Bernal, Guillermo, et al. "PhysioHMD: a conformable, modular toolkit for collecting physiological data from head-mounted displays." Proceedings of the 2018 ACM International Symposium on Wearable Computers. ACM, 2018.
Receptive Skins envisions a living building that silently interacts with air and temperature
With advances in virtual reality (VR) and physiological sensing technology, even more immersive computer-mediated communication through l...
Bernal, Guillermo, and Pattie Maes. "Emotional Beasts: Visually Expressing Emotions through Avatars in VR." Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM, 2017.
A design project done in collaboration with the MIT Media Lab and the Laboratorio para la Ciudad (Laboratory for the City), Mexico City's...
Presenting RFind, a new technology that allows us to locate almost any object with extreme accuracy by transforming low-cost, battery-fre...
An interface for smashing filter bubbles, Panorama is built to allow open, transparent, and collaborative exploration of news from a...
An Urban Decision-Support System Augmented by Artificial IntelligenceThe decision-making process in urban design and urban planning is ou...
APOPS was presented at the Connected Learning Summit at the MIT Media Lab in Aug 2018. The slides from that presentation can be found below.
The Reality Editor is a web browser for the physical world: Point your phone or tablet at a physical object and an interface pops up with...
LuminAR reinvents the traditional incandescent bulb and desk lamp, evolving them into a new category of robotic, digital information devi...
Enhancing mobile life through improved user interactions
As more powerful and spatially aware Augmented Reality devices become available, we can leverage the user’s context to embed reality with...
Embodied voice-based agents, such as Amazon’s Echo, Google Home, and Jibo, are becoming increasingly present in the home environment. For...
FingerReader, a wearable interface that uses audio and haptic feedback to enhance the reading experience, was selected for a 2017 Go...
In architecture, the building skin is the primary interface for mediating the environment of the external with the internal. But today, t...
Creativity and Collaboration: Revisiting Cybernetic Serendipity, set out to underline the close connections between art and technology.
Memento is a home-based reminder system that allows users to associate customized voice reminders with specific activities in their daily...
Mission Wildlife is a research collaboration between San Diego Zoo Global and the MIT Center for Civic Media to explore the pot...
The process by which children learn native languages is markedly different from the process of learning a second, or non-native, language...
“A few years ago, I was flipping through a fashion magazine and saw that Beyoncé had these cool metallic temporary tattoos."
The Reality Editor is a new kind of tool for empowering you to connect and manipulate the functionality of physical objects. Just point t...
Shape displays can be used to render both 3D physical content and user interface elements. We propose to use shape displays in three diff...
GUI3D Template is a generic implementation of the GUI components that anyone might want for a 3D simulation in Processing 3. Compone...
Every 98 seconds, a person in the United States is sexually abused. Every 16 hours, a woman in the United States is murdered by her ...
In September 2014, 150 parents, engineers, designers, and healthcare practitioners gathered at the MIT Media Lab for the "Make the Breast...
DuoSkin was one of four finalists in the Design category of the 2017 World Technology Awards.
We present a stiffness-changing interface based on a magneto-rheological (MR) fluid. The device consists of a material surface with ...
Sleep is perhaps the most critical human activity for well-being, but seldom receives the priority it deserves. We get less rest than we ...
Can we enable social connectivity between astronauts and people on Earth through an embodied agent?Astronauts actively communicate with t...
Ho, P. H., Miller, G. A., Wang M. Y., Haleftiras, N., Zuckerman, E. 2017. Mission Wildlife: An Augmented Reality Approach to Engaging People About Threats to Endangered Species at a Zoo. In proceedings of Unobtrusive User Experiences with Technology in Nature (NatureCHI'17) at the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI'17).
A large portion of the chemical and biological processes underlying our everyday experience remains imperceptible to us. Be it the conten...