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Space Exploration Initiative
Extending expression, learning, and health through innovations in musical composition, performance, and participation
Transforming data into knowledge
Michael Naimark considers the potential of the "real-world metaverse," which combines virtual experiences with specific physical places.
Tamiko Thiel, an innovator in VR/AR who studied computer graphics and visual imaging, talks about her work and her career.
Media Lab spinoff Brelyon has raised $15 million in Series A financing to accelerate development of headset-free immersive displays.
Designing Systems for Cognitive Support
Seamlessly coupling the worlds of bits and atoms by giving dynamic physical form to digital information and computation
People and intelligent machines in a creative, symbiotic loop
Building intelligent personified technologies that collaborate with people to help them learn, thrive, and flourish.
Augmenting and mediating human experience, interaction, and perception with sensor networks
Mental Machine: Labour in the Self Economy, 2022, is a live performance by Kawita Vatanajyankur made in collaboration with Pat Patara…
Situated VR: Towards a Congruent Hybrid RealityThe vision of Extended Reality (XR) systems is living in a hybrid reality or "Metaverse" wh…
ML Learning
Open Ocean
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
Bird is a hand-controlled pointing system that translates a user's finger movements and positions into the motion of a 3D pointer in a virt…
Virtual and augmented reality headsets are unique as they have access to our facial area, an area that presents an excellent opportunity fo…
With advances in virtual reality (VR) and physiological sensing technology, even more immersive computer-mediated communication through lif…
The Fluid Interfaces group + NTT DATA hosted Virtual Beings + Being Virtual, a workshop exploring positive uses of AI-generated characters
With the advent of real-time photorealism (RTPR), virtual environments are now able to achieve higher degrees of engagement than ever befor…
Depending on the operational environment of an autonomous system, a great deal of perceptual uncertainty may be introduced to an object det…
Navigation for autonomous UAVS (unmanned aerial vehicles) is a complex problem and physical field testing of associated tasks introduces a …
Many tasks are not easily defined and/or too complex for supervised machine learning approaches. For these reasons, a technique known as&nb…
XR technology is becoming increasingly important in a world where the need to know intersects with the need to experience.
Living Observatory is an initiative for documenting and interpreting ecological change that will allow people, individually and collectivel…
E-maki is a collection of ancient, painted scrolls accompanied by a cross-reality app that give contextual information and interactive expe…
The Interplanetary Gastronomy research aims to address the unique challenges and opportunities associated with eating in s…
The Interplanetary Cookbook, developed by Maggie Coblentz, presents thought-provoking recipes and zero-g kitchenware for the future of life…
Simonson, Aubrey and Pattie Maes. “Increasing Embodiment for Desktop-Based Participants in Mixed Desktop and Immersive Collaborative Virtual Environments.” (May 7, 2020).
Taking a taste of the sensory research of Space Exploration Initiative’s Maggie Coblentz
A multi-course tasting menu was flown on a zero gravity flight in August 2019. Five specially crafted dishes were consumed…
Human-computer interaction (HCI) has traditionally focused on designing and investigating interfaces that provide explicit visual, auditory…
We present an interactive virtual reality (VR) experience that uses biometric information for reflection and relaxation. We monit…
The startup Spatial uses an augmented reality platform to make people feel like they’re working side by side.
LUI is a scalable, multimodal web-interface that uses a custom framework of nondiscrete, free-handed gestures and voice to control modular …
At Sundance New Frontiers 2020, Xin Liu and Qinya (Jenny) Guo debuted Living Distance, a VR piece about the journey of Liu’s wisdom tooth.
A molecular gastronomy experiment was flown on a zero gravity flight in August 2019, using spherification techniques to create recipes in z…
"There's got to be a better way to share space and work together remotely—but computers or phones may not be the right tools."
The Blank Canvas directs immersion inwards using virtual reality, augmenting awareness of the microscopic worlds inside each of us and the …
Moments is a prototype designed for users to save special moments and to experience those moments in the future. Firstly, a multi-sens…
This project takes the idea of the unity between heaven and man of the ancient Chinese philosophy I ching (Book of Changes), combines …
"Loops" combines the work of the Lab's Synthetic Characters group, Merce Cunningham, and digital artists Paul Kaiser and Shelley Eshkar. A …
Marc Downie, Paul Kaiser, and Shelley Eshkar collaborated on Loops, an exploration of Merce Cunningham's life and work.
Advancing Wellbeing
Held this week at the Los Angeles Convention Center, Siggraph 2019 is all about the future of 2D and 3D digital worlds.
Guillermo Bernal believes virtual reality should be more expressive.
In the Living Observatory installation at the Other Festival, we invite participants into a transductive encounter with a wetland environme…
Real-time collaborative self-expression in virtual reality
Virtual reality can help realize mediated social experiences where we interact as richly with those around the world as we do with those in…
Researchers live-stream data in Tidmarsh Wildlife Sanctuary with the hopes of better understanding wildlife restoration techniques.
Bernal, Guillermo, and Pattie Maes. "Emotional Beasts: Visually Expressing Emotions through Avatars in VR." Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM, 2017.
“Happiness makes the world go round."
Tree is a virtual experience that transforms you into a rainforest tree. With your arms as branches and body as the trunk, you experience t…
Breathing actions are used to augment controller-based input by giving superpowers to players in two VR games. Blowing out long and strong …
Embodied theories of language propose that the way we communicate verbally is grounded in our bodies. Nevertheless, the way a second langua…
Oasis won Silver at the Edison Awards 2017.Oasis received the Best Paper Award at VRST 2016.Oasis is a novel system for automatically gener…
As more powerful and spatially aware Augmented Reality devices become available, we can leverage the user’s context to embed reality with a…
A virtual, outdoor time-travel experience.
Tapping into the physicality of language to enhance the way we learn.
Sra, Misha, Xuhai Xu, and Pattie Maes. "BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games." Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 2018.