art
artificial intelligence
health
human-machine interaction
learning + teaching
design
robotics
technology
architecture
consumer electronics
human-computer interaction
music
kids
wearable computing
bioengineering
data
politics
sensors
machine learning
networks
environment
social science
entertainment
cognition
space
economy
wellbeing
history
computer science
storytelling
interfaces
creativity
covid19
ethics
engineering
prosthetics
developing countries
alumni
civic technology
community
biology
privacy
social media
social robotics
communications
augmented reality
computer vision
public health
urban planning
neurobiology
imaging
virtual reality
industry
synthetic biology
biotechnology
social networks
affective computing
climate change
food
biomechanics
energy
transportation
government
social change
data visualization
behavioral science
fabrication
ocean
medicine
data science
cognitive science
zero gravity
startup
materials
women
agriculture
diversity
genetics
blockchain
prosthetic design
manufacturing
racial justice
gaming
neural interfacing and control
3d printing
sustainability
banking and finance
electrical engineering
ecology
fashion
human augmentation
civic action
bionics
cryptocurrency
construction
microfabrication
performance
healthcare
sleep
security
open source
systems
language learning
marginalized communities
natural language processing
microbiology
social justice
internet of things
autonomous vehicles
perception
mental health
collective intelligence
visualization
mechanical engineering
interactive
clinical science
water
nanoscience
cities
mapping
physiology
physics
code
nonverbal behavior
chemistry
voice
rfid
hacking
long-term interaction
textiles
trust
sports and fitness
biomedical imaging
algorithms
orthotic design
networking
pharmaceuticals
culture
mechatronics
soft-tissue biomechanics
law
open access
autism research
gender studies
assistive technology
member company
business
real estate
internet
exhibit
wireless
womens health
science
news
cells
decision-making
digital currency
asl
Projects related to the theme of how digital systems may support attention, memory, and learning.
We develop systems that support health and wellbeing, with a special focus on mental health. We design, study and apply technologies s…
Electrical stimulation has long been used in medicine to induce phosphenes, or visual sensations, in patients with visual impairments. Rece…
Perceptual illusions have the power to change our abilities and behaviours. Prior research in virtual reality (VR) has shown that transport…
Several of our projects aim to support learning and creativity. While some systems focus on a specific skill to be strengthened, e.g.,…
X-AR is an augmented reality (AR) system that gives humans "X-Ray Vision" X-AR is a new AR headset that enables users to see things th…
The human ankle provides a significant amount of net positive work during the stance period of walking, especially at moderate to fast walk…
Amputation, muscle weakness, and nerve damage can make it difficult to perform simple daily tasks. In this project, we are developing a mi…
AlterEgo is a non-invasive, wearable, peripheral neural interface that allows humans to converse in natural language with machin…
Acquisition of surface electromyography (sEMG) from a person with an amputated lower extremity (LE) during prosthesis-assisted walking rema…
Living Bits : Opportunities and Challenges for Integrating Living Microorganisms in Human-Computer InteractionThere are trillions of living…
Temperature influences our perception and cognition both consciously and subconsciously. These effects are rooted in our bodily experiences…
Discreet Teeth Gestures for Mobile Device InteractionByte.it is a miniaturized, discreet interface that uses teeth gestures for hands-free …
Wearable Wisdom: An Intelligent Audio-Based System for Mediating Wisdom and AdviceHaving good mentors and role models is important for pers…