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asl
Projects related to the theme of how digital systems may support attention, memory, and learning.
We develop systems that support health and wellbeing, with a special focus on mental health. We design, study and apply technologies s…
This project seeks to explore and further develop the concept of "Symbiotic Virtuosity," where artificial intelligence (AI) and human music…
This research aims to address the timely and timeless challenge of human-computer interaction by focusing on designing and studying human-A…
We propose a computational approach to preserve traditional dance as living cultural heritage, exploring the use of technology to capture k…
This project focuses on developing and integrating new powered prosthetic limbs, sensor systems, and surgical technologies to restore neura…
Electrical stimulation has long been used in medicine to induce phosphenes, or visual sensations, in patients with visual impairments. Rece…
Perceptual illusions have the power to change our abilities and behaviours. Prior research in virtual reality (VR) has shown that transport…
Several of our projects aim to support learning and creativity. While some systems focus on a specific skill to be strengthened, e.g.,…
X-AR is an augmented reality (AR) system that gives humans "X-Ray Vision" X-AR is a new AR headset that enables users to see things th…
Humans can accurately sense the position, speed, and torque of their limbs, even with their eyes shut. This sense, known as proprioception,…
The human ankle provides a significant amount of net positive work during the stance period of walking, especially at moderate to fast walk…
Amputation, muscle weakness, and nerve damage can make it difficult to perform simple daily tasks. In this project, we are developing a mi…
AlterEgo is a non-invasive, wearable, peripheral neural interface that allows humans to converse in natural language with machin…
Interoceptive Technologies: Inducing emotions from the body upInspirationThere’s a feeling that comes tingling down the spine in certain mo…
Acquisition of surface electromyography (sEMG) from a person with an amputated lower extremity (LE) during prosthesis-assisted walking rema…
Living Bits : Opportunities and Challenges for Integrating Living Microorganisms in Human-Computer InteractionThere are trillions of living…
Temperature influences our perception and cognition both consciously and subconsciously. These effects are rooted in our bodily experiences…
Discreet Teeth Gestures for Mobile Device InteractionByte.it is a miniaturized, discreet interface that uses teeth gestures for hands-free …
Wearable Wisdom: An Intelligent Audio-Based System for Mediating Wisdom and AdviceHaving good mentors and role models is important for pers…