When Material Sciences meet eTextiles and Human-Computer Interaction for Artistic installations.
"How can architects/urban developers use technology to foster the human/nature connection and improve our lives?"
Could MIT Media Lab's project usher in a new era for instruments?
Joe Paradiso shares his experience running the Responsive Environments group, teaching classes, among other things during the Covid-19 era.
Developed by a team of Media Lab researchers, SpaceHuman is a seahorse-inspired additive prosthetic for use in microgravity environments.
Here's my take on the future of textiles, as well as the connection between research and manufacturing.
XR technology is becoming increasingly important in a world where the need to know intersects with the need to experience.
The Media Lab community brings creativity, expertise, and research to the pandemic
On an upcoming SpaceX launch (CRS-20), we are launching seven TESSERAE v3 hardware tiles to the International Space Station.
KnittedKeyboard at ETH Rethinking Creativity Pavilion
He built one of the largest modular synthesizers in the world: Joe Paradiso is in the new episode of our podcast.
The Hacking Manufacturing program allowed students to gain exposure to the realities of deploying their research outside of academia.
This is a story of dreams coming true in roundabout ways. How things inside are often not at all what they appear to be on the outside.
Joe Paradiso talks about making music, collaborating with students (and with the internet), and his massive modular synthesizer.
Media Lab spinoff company Figur8 has developed a cost-effective, portable system to measure and track human motion.
Tod Machover and Charles Holbrow discuss how they're building the tools and platforms for a culture of living music
Researchers at the MIT Media Lab are developing technology for a day when amateur astronauts travel into orbit.
Innovation knows no geographic bounds in this collaboration, including research by Labber Valentina Sumini.
Artem Dementyev defends his dissertation on June 28, 2019.
On May 2nd, 2019 we launched three TESSERAE v2 hardware tiles into space and back! They rode to just over 100km (past the Karman line) on...
Before low-earth orbit is clogged with hotels, satellite traffic, and debris, we should plan for the extra-planetary community we want.
Instead of doing one "year in review" post, we invited the Lab community to reflect upon 2018 and what's coming up in 2019.
Researchers live-stream data in Tidmarsh Wildlife Sanctuary with the hopes of better understanding wildlife restoration techniques.
SkinBot is a palm-sized bipedal robot with suction-cup feet inspired by leeches and the suckers of cephalopods.
“The idea is making wearable robots that move around your body, kind of like small robotic companions that help you."
By Monica Orta
Media Lab students, faculty, researchers and affiliates pitching panels at SXSW 2019
Ariel Ekblaw speaks at Sónar+D
The TESSERAE project is a design experiment in imagining how to bring the concept of geodesic domes from Earth into orbit.
This is what a trade war looks like.
The Media Lab panel at San Diego Comic-Con covered inclusion, exploration, and the reciprocity between fiction and research at the Lab
Smart office uses biosensors and machine learning to optimize individual work environments
An interdepartmental collaboration brings out the music of nuclear fusion
The 21st annual SXSW Interactive Innovation Awards honored DermalAbyss with the Scifi No Longer Award, given to "the coolest sc...
Nan-Wei Gong and figur8 are spurring the growth of wearable technology within the sports medicine and digital health sectors.
Sensor(y) Landscapes: Technologies for an Extended Perceptual Presence
What would daily life be like on the Red Planet?
Members of the Media Lab community to speak at SXSW 2018.
Labbers honored in Fast Company's Innovation By Design Awards 2017.
How humans will connect with the Internet of Things
How one collaborative month has changed Labbers' views of making stuff.
César Hidalgo, head of the Collective Learning research group, and former Responsive Environments researcher Katia Vega, have been chosen...
The alewife, a type of river herring, wriggled against the current, a 10-inch streak that disappeared from view as it rounded a bend in t...
Media Lab researchers are turning a cranberry bog back into coastal wetland.
The Media Lab's 2017 MSRP interns reflect on their experiences.
Decentralized databases promise to revolutionize medical records, but not until the healthcare industry buys into the idea and gets to work.
Boxie is a mobile interactive robotic camera built with the goal of actively capturing stories about its environment and the people withi...
Combining tattoos and biotech to create biosensing ink that could one day give us information about our health via our skin.
FabricKeyboard is an instrument you play by pressing, twisting, pulling, and stretching.
Textile in G Major
Updates on the DermalAbyss project
È un’interfaccia collegabile a computer e sintetizzatori, è responsive come un pad e suonabile quanto una primordiale tastiera.
This dissertation explores lighting and environment control for future workspaces with advanced sensing and output capabilities.
They may one day assemble into a screen on your arm.
Researchers from MIT's Media Lab have developed a tattoo ink that changes colour according to varying glucose and pH levels inside the body.
A new MIT project taps into particle collisions to generate music and forge harmony between science and art.
Researchers at MIT Media Lab and Harvard Medical School teamed up to create tattoo ink that reacts to your body’s chemistry.
In a new project from MIT Media Lab, the FabricKeyboard is an instrument you play by pressing, twisting, pulling and stretching.
"These are really deep philosophical questions that one might pose. We are the ones making the models for science."