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asl
Promoting deeper learning and understanding in human networks
MIT Media Lab postdoc Ziv Epstein discusses issues arising from the use of generative AI to make art and other media.
Digital Learning + Collaboration Studio
The tech-forward composer Tod Machover has made a chamber opera of Richard Powers’s novel “The Overstory,” featuring Joyce DiDonato.
Smith, A., Schroeder, H., Epstein, Z., Cook, M., Colton, S., & Lippman, A. (2023). Trash to Treasure: Using text-to-image models to inform the design of physical artefacts.
Does using text-to-image models like Stable Diffusion in the creative process affect what people make in the physical world?
Meet the MIT Morningside Academy for Design’s inaugural fellows, including Pedro Reynolds-Cuéllar and Francesca Riccio-Ackerman.
BubbleSynth translates motion tracking and blob detection data collected from floating soap bubbles into sound, by using the size, position…
Open Ocean
Creating technology for social change
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
Enjoy these recent titles from Institute faculty and staff.
The artist and MIT Media Lab Space Exploration Initiative Arts curator makes work that explores why the seemingly impossible is possible.
Ayah Bdeir on her journey from Lebanon to MIT Media Lab, and why she started littleBits.
Seli is an assistant professor at the Duke Institute for Brain Sciences and also an artist. He uses Dormio to tap into hypnagogia.
While text-editors (e.g. Google Docs, MS Word) might be useful for writing a lecture, they’re not an intuitive medium for designing experie…
“A Counting,” an art project from the Poetic Justice group, invites people to call in and count to 100 in their native language.
Between Worlds was a day-long learning event that explored new methods of teaching art and design in today's hybrid and digital world.
For the project T-Voks: The Singing and Speaking Theremin. Congratulations!
Perchance to dream engineer: on new research into our sleeping minds
In the April issue, Michael W. Clune writes about the profound insights offered by the Dormio: "Can technology shape our dreams?"
Alum and research affiliate Xiao Xiao talks to “I Am a Scientist” about her work, which merges science with art.
Zach Lieberman talks to arts curator Roddy Schrock about creative coding, his career path, the work of his group at the Media Lab, and more.
Affective Computing alum Seth Raphael talks to Slice of MIT about his career, and how he uses and creates tech-based magic to inspire people
A conversation recently aired on Planetary Radio, hosted by Mat Kaplan of the Planetary Society, featuring SEI director Ariel Ekblaw.
Discussion at MIT explores ways the music industry can help in the battle to reduce global greenhouse gas emissions.
Xiao Xiao, an alum and research affiliate of the Tangible Media group, recognized for her project T-Voks: The Singing and Speaking Theremin
Advertisers are beginning to explore ways to market products to people while they sleep. A group of scientists talked to NPR about the risks
Alum Charles Holbrow talks about his work and shares his views on the past, present, and future of music and technology.
The LA Times talks to Fluid Interfaces alum Xin Liu about her art project Living Distance.
Episode No. 501 of The Modern Art Notes Podcast features artists Ekene Ijeoma and Chloë Bass.
"We can see the waves forming a tsunami that will come, but most people are just sleeping on a beach unaware"
Co-founded by alum Srishti Sethi, Unstructured Studio provides free and low-cost creative learning opportunities to students in India.
This is the actual stuff of nightmares.
Sleep and dream researchers are urging for an advance tightening of advertising law to nip all this in the bud before it starts in earnest.
After Coors sought to steer unconscious minds to thoughts of beer, scientists have called for curbs on ‘targeted dream incubation.’
Ekene Ijeoma speaks with Document Journal about his interdisciplinary, data-based artworks and the intersectional issues they address.
Ekene Ijeoma talks about his artistic influences and new editions of his latest projects, including A Counting and Freedom Radio.
Zach Lieberman talks about the illustrations he created for this week’s cover story of The NYT Magazine and translating code-based art.
Engaging students on and off the screen and the magic of being a lifelong kindergartner.
Including interviews with two Labbers—research specialist Kate Darling and Cyber Joe, a sci-fi version of Professor Joe Paradiso.
An MIT researcher is helping students bring their favorite sci-fi technologies to life.
Researchers in the Fluid Interfaces group and elsewhere are hoping to learn more about how and why dreams are generated, and their effects.
In October, MIT hosted the kickoff for Massachusetts STEM Week, which included a keynote by Cynthia Breazeal.
Website created as a rapid response to Covid-19 yields unexpected insights into what’s possible for reaching learners at a distance.
Dormio is the result of several year's worth of research conducted by the Media Lab's Fluid Interfaces group.
Vega and his colleagues tested Dormio on group of 50 people this summer. Read about their results.
Guided dreaming could be used to boost creativity or to confront sources of stress and trauma.
The purpose of the studio is to design and launch new online learning programs for the Lab itself and the communities we work with.
Civic Media alum Charlie DeTar talks to the MIT Alumni Association about his work with Literati, using technology for social good, and more.
Marco Tempest of Magic Lab and the MIT Media Lab explained how magic tricks can test people’s psychological responses to emerging technology
Device not only helps record dream reports, but also guides dreams toward particular themes.
How MIT is leveraging game design principles to combat depression.
SpeechBlocks is a medium that allows children (4-5 years old) to engage in open-ended play with writing. They can build arbitrary compositi…
Bringing project-based work online in two very different contexts: a middle school robotics course and a university product design studio.
Wonder Stories is always free for teachers, but for the duration of COVID-19, Wonder Stories is free to anyone.
Biomechatronics head Hugh Herr discusses his research with the No Barriers USA podcast.
Collect cute monsters and make your brain feel better.
The new LEGO Papert Fellows will spend one week at LEGO headquarters in Denmark to share ideas and collaborate on projects.
The ability to think and act creatively is now more important than ever before.
“Can a man know the truth and tell it to the greatest number and still be misunderstood? Can one man be of the many and still be known?” Sc…
The City Symphony project by the Opera of the Future group brings creative musical participation to everyone while encouraging collaboratio…
Music software that lets anyone compose music. The first music software program designed to teach students and adults how to compose music …
The Hyperinstruments project creates expanded musical instruments and uses technology to give extra power and finesse to virtuosic performe…