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"Loops" combines the work of the Lab's Synthetic Characters group, Merce Cunningham, and digital artists Paul Kaiser and Shelley Eshkar. A …
Marc Downie, Paul Kaiser, and Shelley Eshkar collaborated on Loops, an exploration of Merce Cunningham's life and work.
Advancing Wellbeing
Held this week at the Los Angeles Convention Center, Siggraph 2019 is all about the future of 2D and 3D digital worlds.
Guillermo Bernal believes virtual reality should be more expressive.
In the Living Observatory installation at the Other Festival, we invite participants into a transductive encounter with a wetland environme…
Real-time collaborative self-expression in virtual reality
Today’s health sensors (which monitor breathing, heartbeats, steps, etc.) require their users to wear them on their bodies. In contrast, ou…
Virtual reality can help realize mediated social experiences where we interact as richly with those around the world as we do with those in…
Researchers live-stream data in Tidmarsh Wildlife Sanctuary with the hopes of better understanding wildlife restoration techniques.
Bernal, Guillermo, and Pattie Maes. "Emotional Beasts: Visually Expressing Emotions through Avatars in VR." Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM, 2017.
“Happiness makes the world go round."
Tree is a virtual experience that transforms you into a rainforest tree. With your arms as branches and body as the trunk, you experience t…
Breathing actions are used to augment controller-based input by giving superpowers to players in two VR games. Blowing out long and strong …
Embodied theories of language propose that the way we communicate verbally is grounded in our bodies. Nevertheless, the way a second langua…
Oasis won Silver at the Edison Awards 2017.Oasis received the Best Paper Award at VRST 2016.Oasis is a novel system for automatically gener…
As more powerful and spatially aware Augmented Reality devices become available, we can leverage the user’s context to embed reality with a…
Tapping into the physicality of language to enhance the way we learn.
Sra, Misha, Xuhai Xu, and Pattie Maes. "BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games." Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 2018.
Sleep is perhaps the most critical human activity for well-being, but seldom receives the priority it deserves. We get less rest than we ne…
TreeSense, a sensory VR experience that allows users to experience the full lifecycle of a tree, was featured in the Global Grad Show…
Seamlessly blend what you live with what you learn: mixed reality as a platform for language- learning “serendipitously in the wild."
Nest caterpillars in your arms, and watch the days pass.
Member company Isobar's collaborative research innovating in VR.
Virtual reality creates a new perspective in storytelling and engagement.
TreeSense è un simulatore di alberi per umani, ovvero un’interfaccia in realtà virtuale che permette di trasformare la persona in un albero…
Core77 Design Awards 2017: Student Runner Up Interaction Award
A visiting scientist from NHK, Takahito Ito joined the Lab as a company member and left as a crew member.
Paiva, Prada, W., (Eds.)., 4738, datePaiva, Prada, W., (Eds.)., 4738, datePaiva, Prada, W., (Eds.)., 4738, date