banking and finance
internet of things
neural interfacing and control
natural language processing
point of care
sports and fitness
Humans can accurately sense the position, speed, and torque of their limbs, even with their eyes shut. This sense, known as proprioceptio...
Three-dimensional Digital Image Correlation (3D-DIC) is a non-contact optical-numerical technique for evaluating the dynamic mechani...
Nerve-Muscle Graft Chamber and micro-channel arrays tor interface to peripheral nerves for prosthesis control. This research effort ...
Optogenetic techniques have recently been applied to peripheral nerves as a scientific tool with the translatable go...
Although there have been great advances in the control of lower extremity prostheses, transitioning between terrains such as ramps or sta...
The human ankle provides a significant amount of net positive work during the stance period of walking, especially at moderate to fast wa...
Recent advances in artificial limbs have resulted in the provision of powered ankle and knee function for lower extremity amputees and po...
Ancient textiles have played a major role in the social, economic, and religious structures of communities around the world. Iconic, indi...
Amputation, muscle weakness, and nerve damage can make it difficult to perform simple daily tasks. In this project, we are developing a ...
Real World Data (RWD) and Real World Evidence (RWE) are playing an increasing role in healthcare decisions to support innovative use of E...
Research in our laboratory reduces dependence on specialized medical imaging devices, biological and chemical processes and creates new p...
The goal of this project is to develop techniques to remove identifying information from wearable and phone data to protect patients’ pri...
One of the principal benefits of counterfactual explanations is allowing users to explore "what-if" scenarios through what does not and c...
Dimensions of human movement that are absent from the eye, such as pressures, muscular tensions, and external features, are represe...
Virtual and augmented reality headsets are unique as they have access to our facial area, an area that presents an excellent opportunity ...
AlterEgo is a non-invasive, wearable, peripheral neural interface that allows humans to converse in natural language with mach...
Acquisition of surface electromyography (sEMG) from a person with an amputated lower extremity (LE) during prosthesis-assisted walking re...
Human-computer interaction (HCI) has traditionally focused on designing and investigating interfaces that provide explicit visual, audito...
Technical summaryUnstructured learning problems without well-defined rewards are unsuitable for current reinforcement learning (RL) appro...
InspirationSleep is a forgotten country of the mind. A vast majority of our technologies are built for our waking state, even though a th...
“Power Props” is a sensor and actuator platform for Live Action Role Playing (LARP), immersive theater, theme park, and other transmedia ...
In collaboration with Massachusetts General Hospital, we are conducting a clinical trial exploring objective methods for assessing depres...
Can we sonfiy calming breathing and passively influence a state of calm?Deep breathing has been scientifically proven to affect the heart...
What is ELSA?ELSA is an AI-powered chatbot that acts as an empathetic companion, encouraging users to talk about their day through a form...
SPRING is a custom-built hardware and software platform for children with neuro-differences. The system automates data acquisition, optim...
The PCB debugging could be tricky sometimes. Normally we should check which signal we want to measure in the schematic and switch to PCB ...
Developed as part of the Playful Words research project at the MIT Media Lab's Laboratory for Social Machines, Learning Loops aims to mak...
City Science researchers are developing a slew of tangible and digital platforms dedicated to solving spatial design and urban planning c...
Automatic emotion recognition has become a well-established machine learning task in recent years. The sensitive and subjective nature of...
Could a social robot collaboratively exchange stories with children as a peer and help improve their linguistic and storytelling skills? ...
The view on Alzheimer’s Disease (AD) diagnosis has shifted towards a more dynamic process in which clinical and pathological markers evo...
Paper Dreams explores how human creativity can be supported by artificial intelligence.Prior research on AI and creativity has primarily ...
In nature, hair has numerous functions such as providing warmth, adhesion, locomotion, sensing, and a sense of touch, as well as its well...
Storytelling is a fundamental way in which human beings understand the world. Imagine watching a movie telling the story of your life, ho...
Most countries are projected to see the number of people ages 65 and older surpass the population under the age of 15 by 2050. The limita...
We are conducting EEG studies to identify the musical features and musical interaction patterns that universally impact measures of arous...
This project examines how the expression granted by new musical interfaces can be harnessed to create positive changes in health and well...
A learning framework for secure, decentralized, computationally efficient data and model sharing among multiple robot units installed at...
We introduce SkinBot: a lightweight robot that moves over the skin's surface with a two-legged suction-based locomotion mechanism and cap...
The vision of pervasive computing is now mainstream. These connected devices permeate every aspect of our lives. Yet, we remain tethered ...
Structurally, zero gravity means that we do not have to contend with architecture's greatest arch-nemesis, gravity. This opens up a new w...
Artificial intelligence (AI) agents in an embodied form, such as Jibo, Amazon Alexa, and Google Home, are increasingly becoming part of o...
The esc-Pod (or Escape Pod) is an exploratory platform for researchers investigating moments of refuge within our bustling work liv...
EngageME: Personalized machine learning and humanoid robots for measuring affect and engagement of children with autismEngageME is a proj...
We show that using thin slices (< 1 minute) of facial expression and body language data, we can train a deep neural network to predict...
Mnemo is an integrated system to support human biographical memory. Mnemo is directed to serve people with impaired memory (e.g. Alz...
Object Classification through Scattering Media with Deep LearningA method for classifying objects hidden behind a scattering layer w...
We present VisualSoundtrack, a system designed as a tool for soundtrack composers to experiment with original musical content in differ...
Presenting RFind, a new technology that allows us to locate almost any object with extreme accuracy by transforming low-cost, battery-fre...
An Urban Decision-Support System Augmented by Artificial IntelligenceThe decision-making process in urban design and urban planning is ou...
The IEEE Standards Association (IEEE-SA) and the MIT Media Lab are joining forces to launch a global Council on ...
Embodied voice-based agents, such as Amazon’s Echo, Google Home, and Jibo, are becoming increasingly present in the home environment. For...
In architecture, the building skin is the primary interface for mediating the environment of the external with the internal. But today, t...
Realtime detection of social cues in children’s voicesIn everyday conversation, people use what are known as backchannels to signal to so...
The Montessori Method is an educational approach that emphasizes independence and respect for a child's natural development process. Mont...
GUI3D Template is a generic implementation of the GUI components that anyone might want for a 3D simulation in Processing 3. Compone...
We present CAPS, wearable on-body capsules which produce repulsive odor to deter sexual abuse. The capsules can be triggered by self...
This work explores a dynamic future in which the accessories we wear are no longer static, but are instead mobile, living objects on the ...
Developed by Ira Winder with the MIT Centre for Transportation and Logistics, the model seeks to use real population data and create a si...
Light enables our visual perception. It is the most common medium for displaying digital information. Light regulates our circadian rhyth...
Shape-changing interfaces give physical shape to digital data so that users can feel and manipulate data with their hands and body. Combi...
ShapeBlocks is a play analytics observatory that tracks, remembers, and aids players in building traditional LEGO-style structures. As pl...