artificial intelligence
art
health
design
human-machine interaction
learning + teaching
robotics
technology
architecture
human-computer interaction
consumer electronics
music
kids
wearable computing
bioengineering
data
sensors
machine learning
politics
environment
networks
space
cognition
social science
entertainment
wellbeing
economy
computer science
history
creativity
storytelling
interfaces
covid19
ethics
engineering
alumni
prosthetics
civic technology
developing countries
community
biology
privacy
social robotics
social media
neurobiology
computer vision
augmented reality
communications
virtual reality
imaging
public health
urban planning
industry
synthetic biology
biotechnology
social networks
affective computing
transportation
energy
food
biomechanics
climate change
data visualization
government
behavioral science
social change
fabrication
ocean
women
materials
medicine
zero gravity
data science
startup
cognitive science
manufacturing
diversity
agriculture
blockchain
prosthetic design
genetics
sustainability
neural interfacing and control
racial justice
human augmentation
3d printing
gaming
banking and finance
electrical engineering
healthcare
cryptocurrency
fashion
bionics
ecology
civic action
construction
microfabrication
language learning
open source
security
mental health
performance
sleep
systems
natural language processing
marginalized communities
perception
interactive
autonomous vehicles
microbiology
visualization
internet of things
social justice
collective intelligence
mechanical engineering
water
textiles
member company
clinical science
cities
code
nanoscience
mapping
physiology
physics
chemistry
nonverbal behavior
voice
assistive technology
biomedical imaging
rfid
hacking
long-term interaction
trust
sports and fitness
algorithms
orthotic design
gender studies
womens health
networking
law
pharmaceuticals
culture
autism research
mechatronics
soft-tissue biomechanics
open access
business
digital currency
real estate
internet
science
exhibit
wireless
cells
news
decision-making
misinformation
asl
Invent new tangible and embodied interactions that inspire and engage people
Converting the patterns of nature and the human body into beneficial signals and energy
Designing Systems for Cognitive Support
News coverage of the neural control prosthetic from Biomechatronics group.
This project focuses on developing and integrating new powered prosthetic limbs, sensor systems, and surgical technologies to restore neura…
Enhancing human physical capability
A new surgical procedure gives people more neural feedback from their residual limb. With it, seven patients walked more naturally
The startup Augmental allows users to operate phones and other devices using their tongue, mouth, and head gestures.
Life with AI | Designing the future of smart systems to improve the human experience
Connected Mind + Body | Revolutionizing the future of mental and physical wellbeing
Future Worlds | Design and action for the future we want to live in
AbstractDevices that facilitate nonverbal communication typically require high computational loads or have rigid and bulky form factors&nbs…
Fluid Interfaces head Pattie Maes and five other experts talk about emerging health and wellness technologies.
Cultivating Creativity | Catalyzing a global movement enabling everyone to unlock and unleash their individual and collective creativity
TRANSFORM fuses technology and design to celebrate its transformation from still furniture to a dynamic machine driven by a stream of data …
Spinoff Xander, founded by alum Alex Westner, provides real-time captions to help users with hearing loss follow in-person conversations.
Brain-computer interfaces, IoT and AI to fuel the advancement of assistive technology devices for ALS patients.
Using a new technology, researchers hope to create better control systems for prosthetic limbs.
Humans can accurately sense the position, speed, and torque of their limbs, even with their eyes shut. This sense, known as proprioception,…
When you’re blind, you can’t hear when someone smiles, much less figure out whether that smile is genuine or polite. But I’m learning.
Amputation, muscle weakness, and nerve damage can make it difficult to perform simple daily tasks. In this project, we are developing a mi…