human-machine interaction
health
art
learning
architecture
consumer electronics
robotics
artificial intelligence
kids
networks
music
wearable computing
entertainment
politics
cognition
history
archives
economy
bioengineering
design
storytelling
data
machine learning
social science
developing countries
prosthetics
interfaces
sensors
social media
human-computer interaction
social robotics
privacy
environment
wellbeing
imaging
space
computer science
civic media
urban planning
synthetic biology
civic technology
affective computing
transportation
communications
energy
computer vision
engineering
augmented reality
ethics
data visualization
neurobiology
virtual reality
blockchain
banking and finance
biomechanics
3d printing
crowdsourcing
wiesner
prosthetic design
fashion
collective intelligence
systems
cryptocurrency
agriculture
behavioral science
open source
makers
biotechnology
genetics
zero gravity
government
perception
language learning
performance
manufacturing
public health
nonverbal behavior
gaming
food
physiology
internet of things
construction
security
gesture interface
extended intelligence
long-term interaction
visualization
mapping
social networks
point of care
orthotic design
networking
ecology
ocean
bionics
holography
human augmentation
trust
neural interfacing and control
autonomous vehicles
hacking
pharmaceuticals
biology
interactive
climate change
mechanical engineering
autism research
medicine
clinical science
alumni
trade
member event
startup
electrical engineering
primary healthcare
chemistry
community
soft-tissue biomechanics
randomized experiment
technology
member company
cognitive science
real estate
sports and fitness
gis
academia
mechatronics
clinical trials
event
materials
natural language processing
voice
civic action
social change
open access
exhibit
rfid
industry
fabrication
“Music is not limited to the world of sound. There exists a music of the visual world.”—Oskar Fischinger, 1951.Almost 70 years ago, when...
As we generally experience on earth, there is no space without sound and there is no sound without space. Building on the understanding o...
Collective memory and attention are sustained by two channels: oral communication (communicative memory) and the physical recording of in...
A new opera inspired by the life of Austrian composer Arnold Schoenberg, exploring his life in Los Angeles after fleeing Hitler's Europe....
Death and the Powers: Global Interactive Simulcast
The internet changed how we create, distribute, and consume music and media. Modern digital tools for creating music and medi...
We present VisualSoundtrack, a system designed as a tool for soundtrack composers to experiment with original musical content in differ...
Philadelphia Voices is the latest in the series of City Symphonies projects that Tod Machover and the Opera of the Future group have...
Inspired by previous work in the field of data sonification, we built a data-driven composition platform that enables users to map collis...
Today, the environments that humans occupy in space are designed for survival. Humans are carefully shuttled to and from space, and durin...
Can we sonfiy calming breathing and passively influence a state of calm?Deep breathing has been scientifically proven to affect the heart...
We are conducting EEG studies to identify the musical features and musical interaction patterns that universally impact measures of arous...
Multimodal textile sensate media as an expressive and deformable musical interfaceIn the area of intelligent textiles, we are exploring a...
The City Symphony project by the Opera of the Future group brings creative musical participation to everyone while encouraging collaborat...
Giving voice and information to objects and spaces around usObjects in our lives are usually either digital or not; mostly a wall is just...
Fensadense is a new work for 10-piece ensemble composed by Tod Machover, commissioned for the Lucerne Festival in summer 2015. The projec...
Death and the Powers is a groundbreaking opera that brings a variety of technological, conceptual, and aesthetic innovations to the ...
This collection of Tod Machover’s music focuses on chamber and orchestral music composed during the last decade, both with and without el...
ImmerSound is a virtual reality experience wherein one can compose music by drawing in 3D.The result of the composition is a sculpted sou...
Early in the opera "Death and the Powers," the main character, Simon Powers, is subsumed into a technological environment of his own crea...
When a piece of work is created or performed, the digital rights to that piece are oftentimes complex and spread across many different or...
In a study of human perception of music in relation to different representations of video graphics, this project explores the automatic s...
The Hyperinstruments project creates expanded musical instruments and uses technology to give extra power and finesse to virtuosic perfor...
This project examines how the expression granted by new musical interfaces can be harnessed to create positive changes in health and well...