health
art
human-machine interaction
learning
artificial intelligence
robotics
architecture
design
technology
consumer electronics
kids
music
wearable computing
networks
politics
bioengineering
entertainment
cognition
economy
human-computer interaction
data
machine learning
history
archives
social science
storytelling
sensors
interfaces
wellbeing
space
environment
covid19
computer science
developing countries
prosthetics
engineering
privacy
social robotics
ethics
civic technology
social media
civic media
imaging
public health
communications
synthetic biology
urban planning
augmented reality
neurobiology
biology
affective computing
virtual reality
computer vision
transportation
community
industry
energy
biomechanics
data visualization
social change
food
alumni
government
biotechnology
zero gravity
ocean
3d printing
creativity
racial justice
medicine
agriculture
blockchain
genetics
manufacturing
data science
gaming
prosthetic design
women
behavioral science
construction
fashion
materials
social networks
banking and finance
open source
systems
cryptocurrency
security
crowdsourcing
climate change
diversity
collective intelligence
fabrication
makers
wiesner
language learning
cognitive science
internet of things
bionics
extended intelligence
performance
neural interfacing and control
perception
human augmentation
startup
interactive
autonomous vehicles
natural language processing
ecology
civic action
marginalized communities
nonverbal behavior
mapping
physiology
visualization
clinical science
physics
holography
long-term interaction
gesture interface
microfabrication
mechanical engineering
networking
trust
point of care
orthotic design
water
sports and fitness
autism research
primary healthcare
electrical engineering
voice
microbiology
hacking
member company
pharmaceuticals
rfid
nanoscience
clinical trials
mechatronics
trade
academia
member event
open access
gender studies
soft-tissue biomechanics
code
chemistry
real estate
randomized experiment
publishing
biomedical imaging
gis
event
exhibit
cartography
metamaterials
installation
Augmenting and mediating human experience, interaction, and perception with sensor networks
Ancient textiles have played a major role in the social, economic, and religious structures of communities around the world. Iconic, indi...
When imagining human life in space, how will we express our humanity and creativity in an alien environment? Can the art we make both ref...
Spanning from the early Musical Telegraph and Electronic Sackbut, to the late EMS Synthi AKS and Moog Synthesizers, electronic music and ...
Exploring new forms of social justice through art
Developed in collaboration with dancer Loni Landon, Tapis Magique is a pressure-sensitive, knitted electronic textile carpet.
Extending expression, learning, and health through innovations in musical composition, performance, and participation
Pressure-sensitive, knitted electronic textile carpet generates 3D sensor data based on body gestures, drives an immersive sonic environment
Digital Currency Initiative
Death and the Powers is a groundbreaking opera that brings a variety of technological, conceptual, and aesthetic innovations to the ...
Peter Alexander Torpey and Elena Naomi Jessop. 2009. Disembodied performance. CHI '09 Extended Abstracts on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, 3685–3690. DOI:https://doi.org/10.1145/1520340.1520555
EBIFA (Everything Beautiful Is Far Away) is a crystalline robotic device that carried a tooth to outer space. EBIFA's form and ...
“Power Props” is a sensor and actuator platform for Live Action Role Playing (LARP), immersive theater, theme park, and other transmedia ...
By Tod MachoverFor the past five years or so, I’ve been working on some wild and unusual operas (the last one featured robots—or “Operabo...
The City Symphony project by the Opera of the Future group brings creative musical participation to everyone while encouraging collaborat...
This collection of Tod Machover’s music focuses on chamber and orchestral music composed during the last decade, both with and without el...
Gravity anchors all existence on Earth.It pulls a chaotic world to one single point in every moment of life. Even though gravity is every...
As we generally experience on earth, there is no space without sound and there is no sound without space. Building on the understanding o...
Ritual I: The Thing Itself consists of a choreographed robotic body that is in constant flux. It performs a dance of repetitive patt...
Philadelphia Voices is the latest in the series of City Symphonies projects that Tod Machover and the Opera of the Future group have...
Can a magician and a robot collaborate on stage to create a believable, evocative performance?We are studying how th...
Blockchain technology could help to revolutionize how artists get paid.
The MIT Media Lab collaborated with London-based theater group Punchdrunk to create an online platform connected to their New York City p...
Fensadense is a new work for 10-piece ensemble composed by Tod Machover, commissioned for the Lucerne Festival in summer 2015. The projec...
Composer Tod Machover’s ground-breaking “city symphony” projects, which involve entire urban communities in collaborating to create sonic...
Early in the opera "Death and the Powers," the main character, Simon Powers, is subsumed into a technological environment of his own crea...
Fall 2011—May 2012Article by Peter Torpey, Ben Bloomberg, Elena Jessop, and Akito van TroyerThe MIT Media Lab collaborated with London-ba...
Even when it is not executed perfectly, theater can stir a range of feelings, from boundless elation to existential despair.
Ever heard of 'remote and real world interconnected theatrical immersion'? Punchdrunk's Peter Higgin explains all
Come with me. I've got something to show you.
This project aims to build a modular lighting system where users can customize the design and lighting patterns.
The Hyperinstruments project creates expanded musical instruments and uses technology to give extra power and finesse to virtuosic perfor...