art
artificial intelligence
health
human-machine interaction
learning + teaching
design
robotics
technology
architecture
consumer electronics
human-computer interaction
music
kids
wearable computing
bioengineering
data
politics
sensors
machine learning
networks
environment
social science
entertainment
cognition
space
economy
wellbeing
history
computer science
storytelling
interfaces
creativity
covid19
ethics
engineering
prosthetics
developing countries
alumni
civic technology
community
biology
privacy
social media
social robotics
communications
computer vision
augmented reality
public health
urban planning
neurobiology
imaging
virtual reality
industry
synthetic biology
biotechnology
social networks
affective computing
climate change
food
biomechanics
energy
transportation
government
social change
data visualization
behavioral science
fabrication
ocean
medicine
data science
cognitive science
startup
zero gravity
materials
women
agriculture
diversity
genetics
blockchain
prosthetic design
manufacturing
racial justice
gaming
neural interfacing and control
3d printing
sustainability
banking and finance
electrical engineering
ecology
fashion
human augmentation
civic action
bionics
cryptocurrency
construction
microfabrication
performance
healthcare
sleep
security
open source
systems
language learning
marginalized communities
natural language processing
microbiology
social justice
internet of things
autonomous vehicles
perception
mental health
collective intelligence
visualization
mechanical engineering
interactive
clinical science
water
nanoscience
cities
code
mapping
physiology
physics
nonverbal behavior
chemistry
voice
rfid
hacking
long-term interaction
textiles
trust
sports and fitness
biomedical imaging
algorithms
orthotic design
gender studies
networking
pharmaceuticals
culture
mechatronics
soft-tissue biomechanics
law
open access
autism research
assistive technology
member company
business
real estate
internet
exhibit
wireless
womens health
science
news
cells
decision-making
digital currency
asl
Projects related to the theme of how digital systems may support attention, memory, and learning.
Leong, Joanne, et al. "Exploring the Use of Real-Time Camera Filters on Embodiment and Creativity." Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. 2021.
Perceptual illusions have the power to change our abilities and behaviours. Prior research in virtual reality (VR) has shown that transport…
This work was presented at the ACM CHI 2023 conference. By Joanne Leong, Florian Perteneder, Muhender Raj Rajvee, and…
Several of our projects aim to support learning and creativity. While some systems focus on a specific skill to be strengthened, e.g.,…
Future Worlds | Design and action for the future we want to live in
Human-computer interaction (HCI) has traditionally focused on designing and investigating interfaces that provide explicit visual, auditory…
Connected Mind + Body | Revolutionizing the future of mental and physical wellbeing
Extending expression, learning, and health through innovations in musical composition, performance, and participation
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion
Life with AI | Designing the future of smart systems to improve the human experience
Augmenting and mediating human experience, interaction, and perception with sensor networks
Decentralized Society | Architecting the new internet for the good of the people
Cultivating Creativity | Catalyzing a global movement enabling everyone to unlock and unleash their individual and collective creativity
Engaging people in creative learning experiences
Public libraries are one of most trusted public institutions in the U.S. and increasingly provide a broad range of education services, rang…
In a study presented at CHI 2023, Media Lab alumni used Pringles & audio filters to explore the intersection of sound, flavor, & perception.
Promoting deeper learning and understanding in human networks
The sense of smell is perhaps the most pervasive of all senses, but it is also one of the least understood and least exploited in HCI. We p…
We show that using thin slices (< 1 minute) of facial expression and body language data, we can train a deep neural network to predict w…
PerForm explores the intuitive meanings associated with the shape of objects, and how a deformable tool can allow for interaction based on …
Judith Amores and Pattie Maes. 2017. Essence: Olfactory Interfaces for Unconscious Influence of Mood and Cognitive Performance. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '17). ACM, Denver, CO, USA. DOI: http://dx.doi.org/10.1145/3025453.3026004
View the main City Science Andorra project profile.The MIT Media Lab's City Science research group, the University of Andorra, and national…
We only perceive a tiny sliver of the world around us. We are constrained by what our senses can process. These senses evolved to react to …
Can a magician and a robot collaborate on stage to create a believable, evocative performance?We are studying how the …
Elisa Celis, Peter Krafft, and Nathan Kobe. (2016). Sequential Voting Promotes Collective Discovery in Social Recommendation Systems. The Tenth International AAAI Conference on Web and Social Media (ICWSM).
In a study of human perception of music in relation to different representations of video graphics, this project explores the automatic syn…