art
health
artificial intelligence
human-machine interaction
learning
robotics
design
technology
architecture
consumer electronics
kids
music
wearable computing
human-computer interaction
data
politics
bioengineering
networks
entertainment
machine learning
sensors
economy
cognition
social science
environment
history
space
archives
storytelling
wellbeing
interfaces
computer science
covid19
prosthetics
engineering
developing countries
ethics
civic technology
biology
privacy
social robotics
alumni
public health
social media
communications
augmented reality
creativity
civic media
urban planning
imaging
synthetic biology
industry
community
computer vision
virtual reality
neurobiology
affective computing
energy
biomechanics
biotechnology
transportation
food
government
data visualization
social change
data science
startup
ocean
zero gravity
social networks
materials
blockchain
medicine
genetics
manufacturing
prosthetic design
3d printing
climate change
agriculture
racial justice
gaming
banking and finance
fabrication
women
behavioral science
construction
diversity
fashion
cryptocurrency
electrical engineering
cognitive science
security
systems
bionics
neural interfacing and control
performance
open source
crowdsourcing
marginalized communities
microfabrication
civic action
microbiology
ecology
internet of things
collective intelligence
human augmentation
makers
extended intelligence
wiesner
autonomous vehicles
language learning
natural language processing
perception
interactive
nonverbal behavior
mapping
physics
visualization
mechanical engineering
physiology
nanoscience
chemistry
primary healthcare
water
clinical science
holography
long-term interaction
gesture interface
sports and fitness
rfid
networking
trust
point of care
voice
mechatronics
orthotic design
soft-tissue biomechanics
event
hacking
autism research
member company
pharmaceuticals
open access
clinical trials
assistive technology
code
trade
biomedical imaging
exhibit
academia
member event
real estate
gender studies
publishing
randomized experiment
gis
metamaterials
cartography
installation
Several of our projects aim to support learning and creativity. While some systems focus on a specific skill to be strengthened, e.g.,…
Human-computer interaction (HCI) has traditionally focused on designing and investigating interfaces that provide explicit visual, auditory…
Leong, Joanne, et al. "Exploring the Use of Real-Time Camera Filters on Embodiment and Creativity." Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. 2021.
This work will be presented at the upcoming ACM CHI 2023 conference. By Joanne Leong, Florian Perteneder, Muhender Raj Rajv…
Perceptual illusions have the power to change our abilities and behaviours. Prior research in virtual reality (VR) has shown that transport…
Augmenting and mediating human experience, interaction, and perception with sensor networks
Exploring how social networks can influence our lives in business, health, governance, and technology adoption and diffusion
Promoting deeper learning and understanding in human networks
The sense of smell is perhaps the most pervasive of all senses, but it is also one of the least understood and least exploited in HCI. We p…
We show that using thin slices (< 1 minute) of facial expression and body language data, we can train a deep neural network to predict w…
PerForm explores the intuitive meanings associated with the shape of objects, and how a deformable tool can allow for interaction based on …
Judith Amores and Pattie Maes. 2017. Essence: Olfactory Interfaces for Unconscious Influence of Mood and Cognitive Performance. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '17). ACM, Denver, CO, USA. DOI: http://dx.doi.org/10.1145/3025453.3026004
View the main City Science Andorra project profile.
View the main City Science Andorra project profile.The MIT Media Lab's City Science research group, the University of Andorra, and national…
We only perceive a tiny sliver of the world around us. We are constrained by what our senses can process. These senses evolved to react to …
Can a magician and a robot collaborate on stage to create a believable, evocative performance?We are studying how the …
Elisa Celis, Peter Krafft, and Nathan Kobe. (2016). Sequential Voting Promotes Collective Discovery in Social Recommendation Systems. The Tenth International AAAI Conference on Web and Social Media (ICWSM).
In a study of human perception of music in relation to different representations of video graphics, this project explores the automatic syn…