Misha Sra
AI comes out of the closet: Using AI-Generated Virtual Characters to Help Individuals Practice LGBTQIA+ Advocacy
Pillis, D., Pataranutaporn, P., Maes, P., & Sra, M. (2024). AI comes out of the closet: Using AI-Generated Virtual Characters to Help Individuals Practice LGBTQIA+ Advocacy. In Proceedings of the 29th International Conference on Intelligent User Interfaces
Adaptive Virtual Neuroarchitecture
Jain, A., Maes, P., Sra, M. (2023). Adaptive Virtual Neuroarchitecture. In: Simeone, A., Weyers, B., Bialkova, S., Lindeman, R.W. (eds) Everyday Virtual and Augmented Reality. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-031-05804-2_9
AI-Generated Virtual Instructors Based on Liked or Admired People Can Improve Motivation and Foster Positive Emotions for Learning
P. Pataranutaporn* J. Leong*, V. Danry*, A. Lawson, P. Maes, M. Sra. 2022. *Co-first authorship ”AI-Generated Virtual Instructors Based on Liked or Admired People Can Improve Motivation and Foster Positive Emotions for Learning” to appear in FIE 2022, October 8-11, Uppsala, Sweden.
Situated VR: Toward a Congruent Hybrid Reality Without Experiential Artifacts
Sra, Misha, Valdemar Danry, and Pattie Maes. "Situated VR: Toward a Congruent Hybrid Reality Without Experiential Artifacts." IEEE Computer Graphics and Applications 42.3 (2022): 7-18.
AI-generated characters for supporting personalized learning and well-being
Pataranutaporn, P., Danry, V., Leong, J. et al. AI-generated characters for supporting personalized learning and well-being. Nat Mach Intell (2021). https://doi.org/10.1038/s42256-021-00417-9
Designing Interactions Beyond Conscious Control: A New Model for Wearable Interfaces
Abhinandan Jain, Adam Haar Horowitz, Felix Schoeller, Sang-won Leigh, Pattie Maes, and Misha Sra. 2020. Designing Interactions Beyond Conscious Control: A New Model for Wearable Interfaces. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 4, 3, Article 108 (September 2020), 23 pages. DOI:https://doi.org/10.1145/3411829
Designing Interactions Beyond Conscious Control: A New Model for Wearable Interfaces
Abhinandan Jain, Adam Haar Horowitz, Misha Sra, Sang-won Leigh, Pattie Maes. "Designing Interactions Beyond Conscious Control: A New Model for Wearable Interfaces." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 4, no. 3 (2020): 1-23.
Living Bits : Opportunities and Challenges for Integrating Living Microorganisms in Human-Computer Interaction (*Best Paper)
Pataranutaporn, P* ., Vujic, A.* , Kong, D. S., Maes, P., & Sra, M. (2020, March). Living Bits: Opportunities and Challenges for Integrating Living Microorganisms in Human-Computer Interaction. In Proceedings of the Augmented Humans International Conference (pp. 1-12).
Adding Proprioceptive Feedback to Virtual Reality Experiences Using Galvanic Vestibular Stimulation
Misha Sra, Abhinandan Jain, and Pattie Maes. 2019. Adding Proprioceptive Feedback to Virtual Reality Experiences Using Galvanic Vestibular Stimulation. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19). ACM, New York, NY, USA, Paper 675, 14 pages. DOI: https://doi.org/10.1145/3290605.3300905
BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games
Sra, Misha, Xuhai Xu, and Pattie Maes. "BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games." Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 2018.
DeepSpace: Mood-Based Image Texture Generation for Virtual Reality from Music
Misha Sra, Prashanth Vijayaraghavan, Ognjen Rudovic, Pattie Maes, Deb Roy, "DeepSpace: Mood-Based Image Texture Generation for Virtual Reality from Music." Computer Vision and Pattern Recognition Workshops (CVPRW), 2017 IEEE Conference on, p.2289-2298, 2017.
Procedurally generated virtual reality from 3D reconstructed physical space
Misha Sra, Sergio Garrido-Jurado, Chris Schmandt, and Pattie Maes. 2016. Procedurally generated virtual reality from 3D reconstructed physical space. In Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology (VRST '16).
Handwritten Tamil Recognition using a Convolutional Neural Network
Vijayaraghavan, Prashanth, and Misha Sra. "Handwritten Tamil Recognition using a Convolutional Neural Network.", NEML Poster 2015
Immersive Terrestrial Scuba Diving Using Virtual Reality
Dhruv Jain, Misha Sra, Jingru Gro, Rodrigo Marques, Raymond Wu, Justin Chiu, Chris Schmandt
Bringing real objects, spaces, actions, and interactions into social VR
Misha Sra, Chris Schmandt
Improving Sleep-Wake Schedule Using Sleep Behavior Visualization and a Bedtime Alarm
Weixuan 'Vincent' Chen, Misha Sra, Rosalind W. Picard. Proceeding MOBIHEALTH'15 Proceedings of the 5th EAI International Conference on Wireless Mobile Communication and Healthcare. Pages 241-244. London, Great Britain — October 14 - 16, 2015 ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering) ICST, Brussels, Belgium, Belgium
Expanding social mobile games beyond the device screen
Misha Sra, Chris Schmandt
Spellbound: An activity-based outdoor mobile multiplayer game
Sra, M. "Spellbound: An activity-based outdoor mobile multiplayer game"
Spotz: A location-based approach to self-awareness
Misha Sra, Chris Schmandt
Point and share: from paper to whiteboard
Misha Sra, Austin Lee, Sheng-Ying Pao, Gonglue Jiang, Hiroshii Ishii
Point and share: from paper to whiteboard
Misha Sra, Austin Lee, Sheng-Ying Pao, Gonglue Jiang, Hiroshii Ishii