Past Member

Misha Sra

Fluid Interfaces
Publication

Designing Interactions Beyond Conscious Control: A New Model for Wearable Interfaces

Abhinandan Jain, Adam Haar Horowitz, Misha Sra, Sang-won Leigh, Pattie Maes. "Designing Interactions Beyond Conscious Control: A New Model for Wearable Interfaces." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 4, no. 3 (2020): 1-23.

Publication

Living Bits : Opportunities and Challenges for Integrating Living Microorganisms in Human-Computer Interaction

Pataranutaporn, P* ., Vujic, A.* , Kong, D. S., Maes, P., & Sra, M. (2020, March). Living Bits: Opportunities and Challenges for Integrating Living Microorganisms in Human-Computer Interaction. In Proceedings of the Augmented Humans International Conference (pp. 1-12).

Publication

Adding Proprioceptive Feedback to Virtual Reality Experiences Using Galvanic Vestibular Stimulation

Misha Sra, Abhinandan Jain, and Pattie Maes. 2019. Adding Proprioceptive Feedback to Virtual Reality Experiences Using Galvanic Vestibular Stimulation. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19). ACM, New York, NY, USA, Paper 675, 14 pages. DOI: https://doi.org/10.1145/3290605.3300905

Publication

BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games

Sra, Misha, Xuhai Xu, and Pattie Maes. "BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games." Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 2018.

Publication

DeepSpace: Mood-Based Image Texture Generation for Virtual Reality from Music

Misha Sra, Prashanth Vijayaraghavan, Ognjen Rudovic, Pattie Maes, Deb Roy, "DeepSpace: Mood-Based Image Texture Generation for Virtual Reality from Music." Computer Vision and Pattern Recognition Workshops (CVPRW), 2017 IEEE Conference on, p.2289-2298, 2017.

Publication

Procedurally generated virtual reality from 3D reconstructed physical space

Misha Sra, Sergio Garrido-Jurado, Chris Schmandt, and Pattie Maes. 2016. Procedurally generated virtual reality from 3D reconstructed physical space. In Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology (VRST '16).

Publication

Handwritten Tamil Recognition using a Convolutional Neural Network

Vijayaraghavan, Prashanth, and Misha Sra. "Handwritten Tamil Recognition using a Convolutional Neural Network.", NEML Poster 2015

Publication

Immersive Terrestrial Scuba Diving Using Virtual Reality

Dhruv Jain, Misha Sra, Jingru Gro, Rodrigo Marques, Raymond Wu, Justin Chiu, Chris Schmandt

Publication

Bringing real objects, spaces, actions, and interactions into social VR

Misha Sra, Chris Schmandt

Publication

Improving Sleep-Wake Schedule Using Sleep Behavior Visualization and a Bedtime Alarm

Weixuan 'Vincent' Chen, Misha Sra, Rosalind W. Picard. Proceeding MOBIHEALTH'15 Proceedings of the 5th EAI International Conference on Wireless Mobile Communication and Healthcare. Pages 241-244. London, Great Britain — October 14 - 16, 2015 ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering) ICST, Brussels, Belgium, Belgium

Publication

Expanding social mobile games beyond the device screen

Misha Sra, Chris Schmandt

Publication

Spellbound: An activity-based outdoor mobile multiplayer game

Sra, M. "Spellbound: An activity-based outdoor mobile multiplayer game"

Publication

Spotz: A location-based approach to self-awareness

Misha Sra, Chris Schmandt

Publication

Point and share: from paper to whiteboard

Misha Sra, Austin Lee, Sheng-Ying Pao, Gonglue Jiang, Hiroshii Ishii

Publication

Point and share: from paper to whiteboard

Misha Sra, Austin Lee, Sheng-Ying Pao, Gonglue Jiang, Hiroshii Ishii

Publication

Designing Interactions Beyond Conscious Control: A New Model for Wearable Interfaces

Abhinandan Jain, Adam Haar Horowitz, Felix Schoeller, Sang-won Leigh, Pattie Maes, and Misha Sra. 2020. Designing Interactions Beyond Conscious Control: A New Model for Wearable Interfaces. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 4, 3, Article 108 (September 2020), 23 pages. DOI:https://doi.org/10.1145/3411829