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The setup involves adding one controller/tracker per foot and one at the base of the back along with two hand-held controllers and the HMD.…
Breathing actions are used to augment controller-based input by giving superpowers to players in two VR games. Blowing out long and strong …
GVS or galvanic vestibular stimulation is a technology that directly affects a user's vestibular system by altering their sense of balance …
Light, color, texture, geometry and other architectural design elements have been shown to produce predictable and measurable effects on ou…
Oasis won Silver at the Edison Awards 2017.Oasis received the Best Paper Award at VRST 2016.Oasis is a novel system for automatically gener…
Most current virtual reality interactions are mediated by hand-held input devices or hand gestures, and usually display only a partial repr…
As mobile device screens continue to get smaller (smartwatches, head-mounted devices like Google Glass), touch-based interactions with them…
Exploring your city is a great way to make friends, discover new places, find new interests, and invent yourself. Spotz is an Android app w…
Activ8 is a system of three short games: See-Saw, a balancing game for Google Glass; Jump Beat, a music beat matching game for Google Glass…
Humans need sleep, along with food, water, and oxygen, to survive. With about one-third of our lives spent sleeping, there has been increas…
Emerging pervasive games use sensors, graphics and networking technologies to provide immersive game experiences integrated with the real w…