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Creative Commons
Attribution 4.0 International
Xin Liu, Hongxin Zhang
Communication skills are critical for all. We design and develop systems to help people with communication issues, fostering more emp…
This research explores how acoustic environments can elicit awe and wonder emotions, and how such experiences can contribute to restoration…
A tool for exploring the Media Lab’s research and synthesizing new project ideas.
Before automobiles were invented and widely adopted, animals like horses were the most common mode of transportation. While this change bro…
Acu.ation is an intervention that aims to mediate the urge to smoke by pairing a wearable device that delivers transcutaneous electric acup…
Social deduction or deception games are games in which a player or team of players actively deceives other players who are trying to discov…
Globally, depression affects more than 264 million people of all ages, and is a leading cause of disability worldwide. Several interactive …
The objective of this project is to experimentally asses the impact of gravity reference frame on the experience of Virtual Reality (VR), …
By Michelle LinIn microgravity, the proprioceptive system undergoes adaptations due to the lack of constant gravitational cues [1]. Photo-v…
DayDreamNight was a gathering organized for the MIT community to explore projects produced in collaboration between CAST Visiting Artist Ca…