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Project

Refraction - Using computation to control caustics

Copyright

Dexter Callender LLC

Dexter Callender

This project explores a computational method to create controlled cuastics. I experiment with a process to transform pixels into caustic images—patterns of refracted light.

Copyright

Dexter Callender III

Copyright

Dexter Callender III

Pixels to Lux

The process to convert an image  into a 3-dimensional refractive surface is informed by  Yue et al.'s 2014 paper on goal-based caustics and continues work done by Matt Ferraro. It involves creating a mesh to achieve a specific caustic pattern. Each mesh cell directs an incoming ray of light to the appropriate position in the refracted image such.

Copyright

Dexter Callender III

Copyright

Dexter Callender III

Copyright

Dexter Callender III

Copyright

Dexter Callender III

Initial Result


Copyright

Dexter Callender