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Pillis, D., Pataranutaporn, P., Maes, P., & Sra, M. (2024). AI comes out of the closet: Using AI-Generated Virtual Characters to Help Individuals Practice LGBTQIA+ Advocacy. In Proceedings of the 29th International Conference on Intelligent User Interfaces
Jain, A., Maes, P., Sra, M. (2023). Adaptive Virtual Neuroarchitecture. In: Simeone, A., Weyers, B., Bialkova, S., Lindeman, R.W. (eds) Everyday Virtual and Augmented Reality. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-031-05804-2_9
P. Pataranutaporn* J. Leong*, V. Danry*, A. Lawson, P. Maes, M. Sra. 2022. *Co-first authorship ”AI-Generated Virtual Instructors Based on Liked or Admired People Can Improve Motivation and Foster Positive Emotions for Learning” to appear in FIE 2022, October 8-11, Uppsala, Sweden.
Sra, Misha, Valdemar Danry, and Pattie Maes. "Situated VR: Toward a Congruent Hybrid Reality Without Experiential Artifacts." IEEE Computer Graphics and Applications 42.3 (2022): 7-18.
Pataranutaporn, P., Danry, V., Leong, J. et al. AI-generated characters for supporting personalized learning and well-being. Nat Mach Intell (2021). https://doi.org/10.1038/s42256-021-00417-9
Abhinandan Jain, Adam Haar Horowitz, Felix Schoeller, Sang-won Leigh, Pattie Maes, and Misha Sra. 2020. Designing Interactions Beyond Conscious Control: A New Model for Wearable Interfaces. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 4, 3, Article 108 (September 2020), 23 pages. DOI:https://doi.org/10.1145/3411829
Abhinandan Jain, Adam Haar Horowitz, Misha Sra, Sang-won Leigh, Pattie Maes. "Designing Interactions Beyond Conscious Control: A New Model for Wearable Interfaces." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 4, no. 3 (2020): 1-23.
Pataranutaporn, P* ., Vujic, A.* , Kong, D. S., Maes, P., & Sra, M. (2020, March). Living Bits: Opportunities and Challenges for Integrating Living Microorganisms in Human-Computer Interaction. In Proceedings of the Augmented Humans International Conference (pp. 1-12).
Misha Sra, Abhinandan Jain, and Pattie Maes. 2019. Adding Proprioceptive Feedback to Virtual Reality Experiences Using Galvanic Vestibular Stimulation. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19). ACM, New York, NY, USA, Paper 675, 14 pages. DOI: https://doi.org/10.1145/3290605.3300905
Sra, Misha, Xuhai Xu, and Pattie Maes. "BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games." Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 2018.
Misha Sra, Prashanth Vijayaraghavan, Ognjen Rudovic, Pattie Maes, Deb Roy, "DeepSpace: Mood-Based Image Texture Generation for Virtual Reality from Music." Computer Vision and Pattern Recognition Workshops (CVPRW), 2017 IEEE Conference on, p.2289-2298, 2017.
Misha Sra, Sergio Garrido-Jurado, Chris Schmandt, and Pattie Maes. 2016. Procedurally generated virtual reality from 3D reconstructed physical space. In Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology (VRST '16).
Vijayaraghavan, Prashanth, and Misha Sra. "Handwritten Tamil Recognition using a Convolutional Neural Network.", NEML Poster 2015
Dhruv Jain, Misha Sra, Jingru Gro, Rodrigo Marques, Raymond Wu, Justin Chiu, Chris Schmandt
Misha Sra, Chris Schmandt
Weixuan 'Vincent' Chen, Misha Sra, Rosalind W. Picard. Proceeding MOBIHEALTH'15 Proceedings of the 5th EAI International Conference on Wireless Mobile Communication and Healthcare. Pages 241-244. London, Great Britain — October 14 - 16, 2015 ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering) ICST, Brussels, Belgium, Belgium
Misha Sra, Chris Schmandt
Sra, M. "Spellbound: An activity-based outdoor mobile multiplayer game"
Misha Sra, Chris Schmandt
Misha Sra, Austin Lee, Sheng-Ying Pao, Gonglue Jiang, Hiroshii Ishii
Misha Sra, Austin Lee, Sheng-Ying Pao, Gonglue Jiang, Hiroshii Ishii