Groff, J. S. (2018). The potentials of game‐based environments for integrated, immersive learning data. European Journal of Education, 53, 188-201. DOI: 10.1111/ejed.12270
Groff, J. (2017). Personalized learning: The state of the field & future directions. Center for Curriculum Redesign.
Groff, J., Clarke-Midura, J., Owen, V.E., Rosenheck, L., & Beall, M. (2015). Better Learning in Games: A Balanced Design Lens for a New Generation of Learning Games [white paper]. Cambridge, MA: MIT Education Arcade and Learning Games Network.
Groff, J., McCall, J., Darvasi, P., & Gilbert, Z. (2016). Using games in the classroom. In Schoenfield, K. (Ed.) Learning, Education and Games Vol. 2: Bringing Games into Educational Contexts. ETC Press.
Groff, J. (2014). Technology-Rich Innovative Learning Environments. OECD Working Paper.
Groff, J. (2013). Expanding our 'Frames' of Mind for Education and the Arts. Harvard Education Review, 83(1), 15-39.
Groff, J. (2013). Dynamic Systems Modeling in Educational System Design & Policy. Journal of New Approaches in Educational Research, 2(2), 72-81.
Groff, J., Howells, C., & Cranmer, S. (2012). Console game-based pedagogy: A study of primary and secondary classroom learning through console video games. International Journal of Game-Based Learning, 2(2), 35-54.
Martin, R., & Groff, J. (Sept. 2011). Collaborations in Mind, Brain, and Education: An analysis of researcher-practitioner partnerships in three elementary school intervention studies. International Mind, Brain & Education Journal, 5(3), 115-120.
Dykes, G., Groff, J., Renfrew-Knight, H., & Sutch, D. (2010). Driving Social Innovation in Education. An HP white paper.