As virtual environments become more widely adopted for different tasks, it is critical that we develop techniques for designing spaces an...
Much of the recent interest in virtual worlds has focused on using the immersive properties of virtual worlds to recreate an experience l...
Social media are becoming increasingly heterogeneous in nature and usage as online communication evolves. Understanding how communities u...
Social Networking Services (SNS) such as MySpace and Facebook are increasing in popularity. They encourage and enable users to communicat...
Mountain is a visualization of email that focuses on people instead of the messages they have exchanged. The project explores the ever-gr...
Like many institutions, MIT is thinking about how to involve the MIT community in its space in Second Life. The Projects is a collaborati...
Fashion signals are important in displaying one�s quality of access to information. Electronic fashions (information that may circulate w...
Electronic commerce on the Web is thriving, but consumers still have trouble finding products to meet their needs and desires. We introdu...
Chatterprint creates visual and textual fingerprints of one or more instant message conversations. These sorts of visualization technique...
Chit Chat Club is an experiment in bringing people together in both immediate and online spaces. It consists of a set of communication po...
RadioActive is a mobile-based, asynchronous, audio-messaging platform. It features one-to-many discussions (think Usenet/Newsgroups) usin...
Open Sources visualizes the roles and relationships among developers in free software communities. It is designed to help members of an o...
Based on Karrie Karahalios' past work on visualizing Usenet newsgroups, Loom2 is a more extensive version, trying to explore visually the...
NGDB is designed to be a fast, flexible database of Usenet newsgroup messages that supports a variety of applications, including visualiz...
Anthropomorphic visualization is a new approach to presenting historical information about participants in online spaces using the human ...
Mediated communication between remote social spaces is a relatively new concept. One current example of this interaction is video confere...
We are developing a system that allows a group of distributed participants to direct the actions of a remote actor. This remote "TeleActo...
We describe a study of the impact of visual traces on the behavior of groups of users in Chat Circles, an abstract graphical chat room. T...
This project explores how we can visually compare multiple newsgroups. We represent some of the implicit information about group communic...
Carousel was inspired by Robert Morris's "The Finch College Project." In his installation, a film camera was placed on a platform that ro...
Social Network Fragments is interested in exploring the structure of an individual's social network. The relationship between actors in o...
The goal of this work is to create a communication link between disjoint public spaces for sociable casual conversation by combining the ...
While instant messaging clients are frequently and widely used for interpersonal communication, they lack the richness of face-to-face co...
Like the visible layers of a canyon, the layers in Artifacts of the Presence Era tell a story of past events. The images and sounds produ...
Online public discussion spaces such as Usenet news groups are rich social environments. The social dynamics within the community are not...
In the online world, many of the social cues that are fundamental to coherent communication and the establishment of a vibrant community ...
Memory is elusive and the need to hold onto its origins is always fleeting. This installation is designed as a stage in which the viewer ...
The makings of identities: personal identity is guided by an invisible apparatus. This apparatus is ever-changing. Surveillance data is c...
In the Renaissance, kings rarely traveled to find a bride: instead, an artist was sent to paint her likeness. These artisans were often n...
The Chit Chat Club is an experiment in bringing people together in a mixed physical and virtual environment. Online chatrooms and real wo...
Visual Who is a tool for visualizing an electronic community. Using data such as mailing list subscriptions, it creates a spring-based mo...
The first of this project's two goals is to enable those with internalized, psychologically distressing states to speak their own stories...
Alternative Autobiographies explores Richard Kostelanetz's long-time interest in describing a life (in this case, his own) in books and e...
The goal of the TeleReporter project is to design a system that allows for complete and open interaction between news providers and the n...
Affective Circles combines the Chat Circles 2 interface with affective information, including skin conductivity data, to enhance online c...
A study in the roles of different facial features as used by social groups for communication. The goal is to be able to render faces as c...
ChessMates is a collaborative chess game. Building on the TeleAction framework, ChessMates allows two communities of players to play ches...
ChatScape is a chat environment in which user-programmable autonomous behaviors are part of the communication repertoire. We are develop...
The CurlyCart is a modification of a Power Wheels toy that can record and play back your motions.
Hear&There; is an augmented reality system using audio as the primary interface. Using the authoring component of this system, individual...
Curtains blends the aesthetics of everyday home design with sensing technology. Whereas today a sensor commonly augments a device, with C...
Coterie is an emerging series of experiments in the dynamic visualizations of online communities. Coterie reintroduces a human element to...
Talking In Circles is an audioconferencing chat environment. Unlike traditional text-based chat environments, Talking In Circles allows p...
In the real world, people clothe themselves in garments whose cut and design encodes information about the social identity of the wearer....
Currently, Web users have little knowledge about the activities of fellow users. They cannot see the flow of on-line crowds or identify c...
LaserWho is large-scale gesture-based installation of the Visual Who project that uses the LaserWall for display and input. Users place a...
Collections is an application for the management of digital pictures according to their intended audiences. The goal is to create a graph...
Loom creates visualizations of the participants and interactions in a threaded newsgroup. The renderings reveal patterns indicative of ...
With The Diorama Project we are putting virtual objects in real world spaces. Our goal is to create a system that allows people to build...
Visiphone is a communication sculpture that visualizes the sounds flowing between two distant locations. A continuous audio connection be...
Plateau is a Java toolkit that aides developers in building scaleable collaborative applications. Collaborative applications rely on the ...