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We are interested in investigating designs for a self-revealing audio ballot. Traditional audio ballots are best described as awkward after…
This project involves providing a traditional bed with multimedia computing capabilities, eye-tracking, and coordination of the electronics…
Walter's Helmet is a bike helmet project. The project seeks to establish mediated information with the minimum of user distraction. As a ha…
Sleepiness is known to decrease driving performance, resulting in one of the major causes of fatal car accidents. An effective countermeasu…
MobileEssence explores the non-intrusive use of mobile phones in meetings. Currently mobile phones are only non-intrusive during meetings i…
The LEVI (Low-Error Voter Interface) ballot design seeks to create a new ballot for voting systems that is flexible, efficient, and easy to…
MobiCollab explores the non-intrusive use of mobile phones in meetings. Currently, mobile phones are only non-intrusive during meetings if …
PlaceMap constructs a new model for maps that increases our awareness of the world around us by exploring new theoretical frameworks for sp…
Drowsy drivers are a danger to themselves and others on the road. Additionally, for many commuters it is hard to get ample time to exercise…
A human disruption model is used to develop a disruption manager that mediates instant message interruptions as people navigate the Web. Th…
People use cues for determining appropriate moments for interruption. If somebody just finished talking on the telephone, that action might…
MouseTrack is a web logging system that tracks mouse movements on websites. The system includes a visualization tool that displays the mous…
Can the voting machine tell when the stress on a voter might compromise their vote? A voter might be agitated because they aren�t sure of w…
We are identifying people's activities while browsing the Web solely by analyzing their mouse movement behavior. We use machine-learning al…
When it comes to designing wearable computers creators must play within the constraints of what is socially acceptable, or risk limiting th…
We are experimenting with how the Web can augment the research process, focusing on Web software as vehicles for experimentation, design, a…
The Face Interface system allows users to select facial gestures to control the Windows interface without a keyboard or mouse. The system r…
WaterBot is a persuasive water conservation device that presents �just-in-time" context-sensitive feedback to users. Its goal is to motivat…
The Digital Cigarette is an exploration in motivation. It addresses the design of a device that can operate in multiple modalities, on beha…
MCam is an Internet-enabled camera disguised as a milk container. It allows users with cell phones or PDAs to remotely snap a picture of th…
Disruption is an important issue in the design of self-adaptive interfaces. This project attempts to make a computer intelligent enough to …
The Chameleon Car is a vehicle that extends its wheelbase width and length as it increases its speed. The project demonstrates an approach …
Canopy Climb is a virtual climbing interface for a rainforest tree. Pulling on the ropes allows the visitor to 'climb' up and down the tree…
This project, a collaboration between the Media Lab, the United States Postal Service, and the Lear Corporation, explores the application o…
Singing on-pitch typically requires the ability to hear oneself and make fine motor corrections to the vocal cords. This hearing-adjusting …
This project explores how a group Web space can become more dynamic and useful, rather than a static display of finished projects. We have …
The Media Windshield is a demonstration that changes the use of an automobile windshield to serve multiple purposes. When no one is in the …
The Gesture Ball explores the area of human-computer interaction by implementing a system wherein the human user will be able to use a gest…
Flexor is an arm sleeve with a bend sensor, an annunciator, and electro-luminescent lights. It keeps track of arm movement and uses models …
The Electronic Necklace demonstrates that sensors can be responsive and interactive devices, even without a computer. The necklace is activ…
Email is a tool that people use daily, making an implicit statement about their relationships with other people, and providing an opportuni…
Conventional Web interfaces respond to and consider only mouse clicks when defining a user model. We have extended this and take into accou…
With the Attentional Mixer we are investigating how attentional cues can be used to selectively amplify events in a person's environment. A…
The "300M IT Edition" project is a collaboration between the Media Lab, MIT's Aero/Astro Department, DaimlerChrysler, and Motorola. Using t…
When browsing the Web, what quality information does the user have about the information underlying the links? The only hint behind links i…
The talking trivet and oven mitt are digital enhancements of common household objects. By communicating important messages about a food's t…
Eye-aRe is a system designed to detect and communicate the intentional information conveyed in eye movement. This glasses-mounted, wireless…
This research demonstrates how a person's visual pattern on a computer screen can identify his or her task or question. This is based on re…
The Jukebox understands its listeners and attempts to select music based on past performances. A user model is created by looking at a hist…
Much social interaction goes on at a door's threshold: you poke your head in for a quick chat with a colleague, or you pass through to ente…
When a die is picked up, it attempts to teach patterns, progressions of patterns, numbers, counting, arithmetic, and probability depending …
These tables are aware of their height and of neighboring tables and respond accordingly. When they are lowered, the high-resolution surfac…