We build technologies of learning, exploration, and speculation that we call “technologies of curiosity.” They are interfaces and systems intended to inspire and encourage and help people create new perspectives and ideas. Bases for this work include a long history of making interactive systems where the interaction itself was the means of learning. Once that was hard and unfamiliar, now there is an abundance of material from which to draw and an expectation that machines will respond. AI is a fundamental tool for organizing that data, and interaction is the fundamental means for exploring it. Our systems are resilient even when the back-end intelligence makes an error. Even our mother is not always right but we learn something talking to her. We embody this in dynamic graphical interfaces and narrative systems.