via BBC
Oct. 4, 2017
Free, equitable, and quality learning environments at scale, are the foundation of a free and literate society. That should be the promise..
Groff, J. S. (2018). The potentials of game‐based environments for integrated, immersive learning data. European Journal of Education, 53, 188-201. DOI: 10.1111/ejed.12270
Groff, J., Clarke-Midura, J., Owen, V.E., Rosenheck, L., & Beall, M. (2015). Better Learning in Games: A Balanced Design Lens for a New Generation of Learning Games [white paper]. Cambridge, MA: MIT Education Arcade and Learning Games Network.
Groff, J., McCall, J., Darvasi, P., & Gilbert, Z. (2016). Using games in the classroom. In Schoenfield, K. (Ed.) Learning, Education and Games Vol. 2: Bringing Games into Educational Contexts. ETC Press.