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Joanne Leong, Pat Pataranutaporn, Valdemar Danry, Florian Perteneder, Yaoli Mao, and Pattie Maes. 2024. Putting Things into Context: Generative AI-Enabled Context Personalization for Vocabulary Learning Improves Learning Motivation. In CHI'24. May 11-16, 2024, Honolulu, HI, USA. ACM, New York NY, USA, 15 pages. https://doi.org/10.1145/3544548.3581039
P. Pataranutaporn* J. Leong*, V. Danry*, A. Lawson, P. Maes, M. Sra. 2022. *Co-first authorship ”AI-Generated Virtual Instructors Based on Liked or Admired People Can Improve Motivation and Foster Positive Emotions for Learning” to appear in FIE 2022, October 8-11, Uppsala, Sweden.
Williams, R., Ali, S., Devasia, N. et al. AI + Ethics Curricula for Middle School Youth: Lessons Learned from Three Project-Based Curricula. Int J Artif Intell Educ (2022). https://doi.org/10.1007/s40593-022-00298-y
Ahmad, Y. (2020). Tools that Lower the Floors, Widen the Walls, and Raise the Ceilings for Designing Creative Learning Experiences. (Masters Thesis). Massachusetts Institute of Technology.
Thesis: Shruti Dhariwal. SCRATCH ♥ MEMORIES: Visualizations that empower children to celebrate and reflect on their creative trajectories. Massachusetts Institute of Technology. September 2018.
Shruti Dhariwal. Scratch Memories: A Visualization Tool for Children to Celebrate and Reflect on Their Creative Trajectories. In Proceedings of the 17th ACM Conference on Interaction Design and Children (IDC '18), Trondheim, Norway. June 2018
Mina Khan, Fernando Trujano, Pattie Maes, "Mathland: Constructionist Mathematical Learning in the Real World Using Immersive Mixed Reality" International Conference on Immersive Learning
Johnson, K.T., Ferguson, C.S., Picard, R.W., "Multi-SPRING: Facilitating Social Interaction through a Customizable, Multimodal Learning Platform," International Society for Autism Research (INSAR), Rotterdam, Netherlands, May 2018.
Nikhita Singh, Jin Joo Lee, Ishaan Grover, and Cynthia Breazeal (2018). P2PSTORY: Dataset of Children Storytelling and Listening in Peer-to-Peer Interactions. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems.
Ho, P. H., Miller, G. A., Wang M. Y., Haleftiras, N., Zuckerman, E. 2017. Mission Wildlife: An Augmented Reality Approach to Engaging People About Threats to Endangered Species at a Zoo. In proceedings of Unobtrusive User Experiences with Technology in Nature (NatureCHI'17) at the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI'17).
Resnick, Mitchel. Lifelong Kindergarten: Cultivating Creativity Through Projects, Passion, Peers, and Play. MIT Press, 2017.
Kory Westlund, J., Jeong, S., Park, H. W., Ronfard, S., Adhikari, A., Harris, P. L., David DeSteno, & Breazeal, C. (2017). Flat versus expressive storytelling: young children's learning and retention of a social robot's narrative. Frontiers in Human Neuroscience.
Jian Gao, Bogang Jun, Alex Pentland, Tao Zhou, and Cesar A. Hidalgo. Collective Learning in China's Regional Economic Development. arXiv:1703.01369, 2017.
Jian Gao, Bogang Jun, Alex Pentland, Tao Zhou, and Cesar A. Hidalgo. Collective Learning in China's Regional Economic Development. arXiv:1703.01369, 2017.
Jun, Bogang, and Tai-Yoo Kim. "Non-financial hurdles for human capital accumulation: landownership in Korea under Japanese rule." Cliometrica 11.1 (2017): 63-92.
Oscar Rosello, Marc Exposito, and Pattie Maes. 2016. NeverMind: Using Augmented Reality for Memorization. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST '16 Adjunct). ACM, New York, NY, USA, 215-216.
Saviotti, Pier Paolo, Andreas Pyka, and Bogang Jun. "Education, structural change and economic development." Structural Change and Economic Dynamics 38 (2016): 55-68.
Johnson, K.T. and Picard, R.W. "Customizable, Interactive Toy Platform to Enable Motivation-Driven Cognitive and Physical Development in Children Diagnosed with Autism or Developmental Disorders," International Meeting for Autism Research (IMFAR), Baltimore, Maryland, May 2016.
Kory Westlund, J., Dickens, L., Jeong, S., Harris, P., DeSteno, D., & Breazeal, C. (2015). A Comparison of children learning from robots, tablets, and people. In Proceedings of New Friends: The 1st International Conference on Social Robots in Therapy and Education.
D’Ignazio, C., & Bhargava, R. (2015). Approaches to Building Big Data Literacy. In Bloomberg Data for Good Exchange 2015. New York, NY, USA.