Minimalism in Ubiquitous Interface Design

Dec. 1, 1997


Rosalind W. Picard, Jennifer Healey


Minimalism in ubiquitous interface design allows computational augmentations to coexist with unmodified artifacts and the constellations of task behaviors surrounding them. By transparently integrating aspects of the digital world into real artifacts, we strive to provide ubiquitous interfaces to computation that do not obscure or destroy the highly refined interaction modalities of everyday artifacts in the physical world. We present a system that demonstrates this design philosophy: an augmented go board. The game of go is an intriguing test case because it is surrounded by a set of behaviors and aesthetic concerns that have been refined over the course of thousands of years. Our system provides a flexible, mode-less augmentation of go by adhering to minimalism. Our design philosophy conceives minimalism as a combination of parsimony and transparency.

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