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A vision for human life on the Moon

Design as an Astronaut, presented at 19th International Architecture Exhibition,Intelligens. Natural. Artificial. Collective. curated by Carlo Ratti and organised by La Biennale di Venezia, introduces the Argonaut Habitat Unit — a collaborative project by ESA, the MIT Media Lab Space Exploration Initiative, and Politecnico di Milano. Built upon the European Space Agency’s Argonaut lander platform, originally conceived for lunar cargo delivery, the project reimagines this system as a modular base for short-duration human habitation. Designed to host two astronauts for missions lasting up to four weeks, the unit addresses both operational needs and psychological well-being in the challenging lunar environment.

The two-level habitat includes EVA preparation areas, workspaces, medical and laboratory facilities, private quarters, and a shared recreation and dining zone with views of the Earth and stars. Interior lighting systems simulate Earth’s circadian rhythms through programmable LED panels, supporting sleep and mood stability. Soft materials enhance acoustic comfort by absorbing machine-generated noise.

The outer shell combines Kevlar and mycelium, offering structural strength, thermal insulation, and radiation shielding with minimal weight. The mycelium, grown in situ, provides a sustainable, self-healing barrier against cosmic radiation. Artificial intelligence systems are integrated for operational support, anomaly detection, and even psychological companionship during isolation. The final design phase incorporates astronaut feedback through immersive VR/XR simulations, enabling a co-design process rooted in real human needs.

This project highlights how computational design, immersive technologies, and bio-based materials can shape future space habitats — not only making lunar presence possible, but also livable.

Copyright

Argonaut Habitat Unit designed by Valentina Sumini, Cody Paige, Tommy Nilsson

VR/XR experience and soundtrack generation

The VR/XR experiences were developed in close collaboration with the XR Lab at ESA’s European Astronaut Centre (EAC), with the aim of creating an immersive, interactive simulation of the Argonaut Habitat Unit deployed at the South Pole of the Moon. This virtual environment was designed to explore and evaluate key aspects of habitability, placing a strong emphasis on human factors and ergonomics. The simulation allowed researchers, designers, and astronauts to assess the spatial configuration, functional layout, and user experience of the habitat in a realistic, first-person perspective.

A key feature of this project is the integration of AI-driven connectivity between the architectural model and its operational logic. The virtual habitat is not a static model but a dynamic system that responds to human interaction, environmental conditions, and mission parameters. This interactivity was achieved through an adaptive computational design algorithm, which continuously adjusts spatial and functional parameters based on user feedback and behavioral data collected during simulations.

The soundtracks for the animations were created using two autonomously-running intricate patches on a custom modular synthesizer built and evolved over decades by co-author Prof. Joe Paradiso, MIT Media Lab Responsive Environments. One patch generated an ethereal, outdoor lunar atmosphere, featuring dreamy pads, mellotron choirs, and rhythmic sequencer patterns inspired by 1970s Berlin-School music. Synthetic radio-like "voices" were produced using a phoneme module driven by random sequences. The second patch depicted the habitat’s interior with mechanical sounds and ambient tones, drawing on real recordings of motors and clacks, evolving into a retro, beepy Radiophonic Workshop style. Both soundscapes were generated live through complex, randomized logic and did not repeat.

Copyright

Argoanut Habitat Unit designed by Valentina Sumini, Cody Paige, Tommy Nilsson.