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asl
Shape displays can be used to render both 3D physical content and user interface elements. We propose to use shape displays in three differ…
This research presents the results of a study with 134 participants to explore the effects of learning from an AI-generated virtual in…
Advancements in machine learning have recently enabled the hyper-realistic synthesis of prose, images, audio and video data, in what is ref…
Different approaches and models have been used to detect driver’s stress and affective states, using physiology, facial expression, and sel…
We introduce–aSpire–a clippable, mobile pneumatic-haptic device designed to help users regulate their breathing rate via subtle tactile fee…
Audio-visual data set containing around 21.6 hours of parent-child interaction during story reading.The DAMI-P2C dataset consists of audio-…
PCB debugging can be tricky sometimes. Normally we should check which signal we want to measure in the schematic, switch to PCB layout to s…
Spanning from the early Musical Telegraph and Electronic Sackbut, to the late EMS Synthi AKS and Moog Synthesizers, electronic music and mu…
by Ken Nakagaki, Jordan L Tappa, Yi Zheng*, Joanne Leong, Jack Forman, Sven Koenig*, and Hiroshi Ishii*Collaborators at the Unive…
Patchbots are sheet-form robots that are programmable on-the-fly by direct manipulation through bodily movements. The integrated …
Research MotivationCan we become more socially connected with one another through the facilitation of a socially embodied agent? What types…
OverviewDefeXtiles are thin, flexible textiles of many materials that can quickly be printed into a variety of 3D forms using an inexpensiv…
An exploration of how advances in deep learning and generative models can be used to help us synthesize our ideas.
Focus groups are a core methodology in audience research for bringing people together to discuss an issue of concern; however, it has been …
The human body produces a variety of different electrophysiological signals from brain-waves (EEG) to the electrical activity of the heart …
Emotional arousal influences focus, attention, and decision-making, which are critical when driving. To help promote an optimal arousal lev…
MetaSense: Integrating Sensing Capabilities into Mechanical Metamaterial. J. Gong*, O. Seow*, C. Honnet*, J. Forman, S…
By Hila Mor, Yu Tianyu, Ken Nakagaki, Benjamin Harvey Miller, Yichen Jia, Hiroshi IshiiThe Venous Materials project envisions a new way to …
Novel Antenna-Based Controller for Musical ExpressionTune Field is a 3-dimensional tangible interface that combines and alters previously e…
The design of next-generation bionic ankles and knees aims to improve bionic actuators on all metrics: range of motion, power density, band…
The human ankle provides a significant amount of net positive work during the stance period of walking, especially at moderate to fast walk…
Amputation, muscle weakness, and nerve damage can make it difficult to perform simple daily tasks. In this project, we are developing a mi…
Segregation is hurting our societies and especially our cities. But economic inequality isn't just limited to neighborhoods. The restaurant…
By Ken Nakagaki, Joanne Leong, Jordan L Tappa, Joao Wilbert, and Hiroshi IshiiOverviewProject HERMITS explores a way to greatly a…
Therms-Up! is a DIY method of creating inflatables and prototyping interactive materials from wasted thermoplastic bags that easily found a…
OverviewPAL is a wearable platform for personalized, context-aware, and always-present user change. PAL has mult…
Appropriate and adaptive treatment plans are challenging in Parkinson’s disease for several reasons. parkinsAI models drug response a…
AlterEgo is a non-invasive, wearable, peripheral neural interface that allows humans to converse in natural language with machin…
Voice-user interfaces (VUIs), such as Amazon Echo and Google Home, are increasingly becoming present in domestic environments. Us…
In this work, we introduce FedML, an open research library and benchmark that facilitates the development of new 'federated learning algori…
This project was selected to represent MIT at the Microsoft Design Expo 2020 on ‘Healthier Futures.’ iNonymizeA tele-mental health pla…
Interoceptive Technologies: Inducing emotions from the body upInspirationThere’s a feeling that comes tingling down the spine in certain mo…
dementAI is an open-source platform for modeling risk stratification of Alzheimer's dementia using spontaneous speech through a …
We propose an improved private count-mean-sketch data structure and show its applicability to differentially private contact trac…
Regular disinfection of hands and frequently touched surfaces is a critical factor in preventing the spread of infectious diseases and diso…
We envision that a close-to-nose interface could be used as a complementary or alternative wearable method to nasal cannulas or masks,…
We present an interactive virtual reality (VR) experience that uses biometric information for reflection and relaxation. We monit…
Doze is an IoT enabled platform for personalized scent diffusion and on-skin drug delivery. Leveraging a hydrogel technology, the Doze syst…
As bikes navigate city streets after dark, they are often equipped with lights. The lights make the bikes visible to cars or other bikers, …
Delivery workers, ridehail drivers, and other gig workers are increasingly controlled through algorithmic decision-making, fueled by data a…
As of August 2020, Ring has active partnerships with over 1400 law enforcement agencies across the US. These partnerships allow law enforce…
Living Bits : Opportunities and Challenges for Integrating Living Microorganisms in Human-Computer InteractionThere are trillions of living…
We are working on communication interfaces for people with speech and language disorders, incorporating technologies like physiological sen…
Drawing inspiration from the notion of cognitive incongruence associated with Stroop's famous experiment, from musical principles, and from…
Discreet Teeth Gestures for Mobile Device InteractionByte.it is a miniaturized, discreet interface that uses teeth gestures for hands-free …
The Mediated Atmosphere project envisions a smart office that is capable of dynamically transforming itself to enhance occupants' work expe…
Homes and offices are being filled with sensor networks to answer specific queries and solve pre-determined problems, but no comprehensive …
Wearable Wisdom: An Intelligent Audio-Based System for Mediating Wisdom and AdviceHaving good mentors and role models is important for pers…
This strand of work seeks to develop new interventions to reduce the spread of information, and deploy those interventions towards a crowds…
Sunny is a Facebook messenger chatbot by Monique Davey, Jaya Narain, and Tina Quach that promotes wellbeing by strengthening connections wi…
SoapCam is a WIP Human Computer Interaction system that motivates proper hand washing routines."Hand hygiene is the most important measure …
Proxymix is a visualization tool to understand the influence of spatial configuration on human collaboration. This agent-based model at the…
How do you image a city that doesn't exist? DeepScope is a novel platform for interactive, real-time, and setup-less urban design visu…
CityScope Volpe is demonstrating most of the urban planning, analysis, and prediction features developed for the CityScope project. The sit…
The Jibo Research Platform is an in-the-field deployable Social Robotics experimentation and data collection infrastructure. Built upon the…
MoveU is a wearable vestibular stimulation device for providing proprioceptive haptic feedback in virtual reality (VR). The device in…
Exploring robotic sound generation mixed with human movements on the guitar. Guitar Machine II is a robotic guitar that responds to human g…
Elowan is a cybernetic lifeform, a plant in direct dialogue with a machine. Using its own internal electrical signals, the plant is interfa…
Plants can sense the environment, other living entities and regenerate, actuate or grow in response. Our interaction and communication…
Cognimates is a platform where parents and children (7-10 years old) participate in creative programming activities in which they lea…
What is FindingPlaces?In reaction to the sudden arrival of tens of thousands of refugees in the city of Hamburg (DE) in 2015, the Lord Mayo…
Bricoleur allows makers of all ages to explore the creative possibilities of video and audio as programmable media on mobile devices. Using…
The IEEE Standards Association (IEEE-SA) and the MIT Media Lab are joining forces to launch a global Council on Ex…