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Advancing justice in Earth's complex systems using designs enabled by space
Inspired by the simplicity and aesthetics of traditional Montessori education, these materials live within and extend this pedagogy to ad...
Wildflower is an open-source approach to Montessori learning. Its aim is to be an experiment in a new learning environment, blurring the ...
As part of our motivation to expand the classic Montessori curriculum and to address contemporary proficiencies, we are working closely w...
The Democratizing Science project is opening up MIT Media Lab research in the form of STEAM learning programs in three elementa...
Peer 2 Peer University (P2PU) has developed "learning circles," a model for facilitating in-person study groups at community libraries. A...
Inertia is a platform for exploring physical interactions between real active agents and virtual elements in an augmented reality environ...
Struggling to build your organization's ability to work with data? Use our hands-on learning program to kickstart your data culture.datac...
As part of our larger effort to build out a suite of tools for community organizers, we are helping to build their capacity to do their o...
Space Exploration Initiative
Looking beyond smart cities
Thousands of children participate in MIT-developed artificial intelligence curriculum.
Advancing human wellbeing by developing new ways to communicate, understand, and respond to emotion
Facilitating opportunities for non-dominant youth to learn how to use technology as a tool to engage civically and create positive change...
Designing Systems for Cognitive Support
The Project on Affinities and Language (PAL) is designed to help us understand what happens in a child’s brain when they engage with thei...
SPRING is a custom-built hardware and software platform for children with neuro-differences. The system automates data acquisition, optim...
While text-editors (e.g. Google Docs, MS Word) might be useful for writing a lecture, they’re not an intuitive medium for designing exper...
Transforming data into knowledge
Creating scalable technologies that evolve with user inventiveness
Engaging people in creative learning experiences
Augmenting and mediating human experience, interaction, and perception with sensor networks
Between Worlds was a day-long learning event that explored new methods of teaching art and design in today's hybrid and digital world.
Drawing++ Workshop: using drawing as a means of understanding computationIn this workshop participants explore computational concept...
Social robotics pioneer Prof. Cynthia Breazeal discusses artificial intelligence in our lives, digital citizenship, and AI education for all
The Public Library Innovation Exchange (PLIX) is a project of the Digital Learning + Collaboration Studio, that teams up the MIT Media La...
An annual celebration of learning, sharing, making, creating, and debating at the MIT Media Lab.
As the presence of artificial intelligence expands significantly in children’s lives of learning and play, it is critical that students l...
Seamlessly coupling the worlds of bits and atoms by giving dynamic physical form to digital information and computation
MIT Center for Constructive Communication
Advancements in machine learning have recently enabled the hyper-realistic synthesis of prose, images, audio and video data, in what is r...
RAISE
How to Train Your Robot is a curriculum for students in 5-8th grade to explore artificial intelligence and ethics. In this course, studen...
Enhancing human physical capability
Promoting deeper learning and understanding in human networks
Extending expression, learning, and health through innovations in musical composition, performance, and participation
Building intelligent personified technologies that collaborate with people to help them learn, thrive, and flourish.
Parents often select schools by relying on subjective assessments shared by other parents—which are increasingly becoming available on sc...
Graduate student Lucy Du designs novel prosthetics and seeks to inspire others to pursue engineering.
InspirationSleep is a forgotten country of the mind. A vast majority of our technologies are built for our waking state, even though a th...
Artificial intelligence is top-of-mind as Governor Baker, President Reif encourage students to “see yourself in STEM.”
Open Ocean
"We can see the waves forming a tsunami that will come, but most people are just sleeping on a beach unaware"
OverviewWe have created a new customizable, multi-user research-through-play platform designed to facilitate social skill development for...
Find out more about the new version of the system, "The Thinking Cap 2.0" here.Peoples' mindsets, meaning their beliefs about their own i...
Under Dr. Wood's leadership, the program will move forward with the NASA Astrobee robotic system as its new in-space robotic platform.
Building on research about deeper social-emotional engagement
Andorra and the City Science research group at the MIT Media Lab are taking on the challenge of turning Andorra into an “Internationally ...
Resnick, Mitchel. Lifelong Kindergarten: Cultivating Creativity Through Projects, Passion, Peers, and Play. MIT Press, 2017.
Lifelong KindergartenCultivating Creativity through Projects, Passion, Peers, and Play, by Mitchel ResnickForeword by Ken Robin...
Co-founded by alum Srishti Sethi, Unstructured Studio provides free and low-cost creative learning opportunities to students in India.
The LEGO Wayfinder project combines LEGO, robotics, and seawater into a playground of project-based learning and citizen science for budd...
Cynthia Breazeal and others discuss the impact of AI on education, and how it might be applied in intentional ways to improve learning.
This is the actual stuff of nightmares.
Sleep and dream researchers are urging for an advance tightening of advertising law to nip all this in the bud before it starts in earnest.
“The potential for misuse of these technologies is as ominous as it is obvious.”
After Coors sought to steer unconscious minds to thoughts of beer, scientists have called for curbs on ‘targeted dream incubation.’
The Tidmarsh Living Observatory Portal is a research project that focuses on the design and fabrication of a pavilion that will gene...
The Public Library Innovation Exchange (PLIX) has recently released its latest creative learning activity: Inflatables!
Therms-Up! is a DIY method of creating inflatables and prototyping interactive materials from wasted thermoplastic bags that easily found...
Community Biotechnology
Responsible AI for Social Empowerment and Education (RAISE) seeks to empower more people to participate in, and benefit from, AI.
Public libraries and the MIT Media Lab are kindred spirits. Together, we hope to design new programs for libraries across the U.S.
Code.org interviews Lifelong Kindergarten PhD student Jaleesa Trapp in honor of Women’s History Month.